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local LINELENGTH = 40
local CENTREX, CENTREY = 400, 200
local TURNSPEED = 80
local lineAngle = 90
function love.draw()
love.graphics.setColor(255, 255, 255, 255)
love.graphics.ellipse("fill", CENTREX, CENTREY, 10, 10)
love.graphics.setColor(255, 0, 0, 255)
local lineEndX = CENTREX + LINELENGTH * math.cos(math.rad(lineAngle))
local lineEndY = CENTREY + LINELENGTH * math.sin(math.rad(lineAngle))
love.graphics.line(CENTREX, CENTREY, lineEndX, lineEndY)
end
function love.update(dt)
local mouseX, mouseY = love.mouse.getPosition()
local at2 = math.deg( math.atan2(mouseY - CENTREY, mouseX -CENTREX ) )
local deltaAngle = 0
local diff = lineAngle - at2
if diff > 360 then diff = diff - 360 end
if diff < -180 then diff = diff + 360 end
if diff >= 180 or diff < 0 then
deltaAngle = TURNSPEED * dt
else
deltaAngle = -TURNSPEED * dt
end
lineAngle = lineAngle + deltaAngle
end
function love.keypressed(key)
if key == 'escape' then love.event.quit() end
end