Re: Animal Factory
Posted: Sat Apr 21, 2018 3:25 pm
Simple concept and easy to pick up - the game could be successful if polished some more. Love what you've done with the main menu, it looks great. Seems like a natural thing that the game should be designed for mobile first.
The choice of music is questionable - I would strongly recommend something that's "easy listening". No offence, but you absolutely need a mute button. Might be interesting to incorporate some rhythm based-elements to the game for added gameplay depth.
Now I have a hard question about the randomness in the game:
As for the code obfuscation, I don't see any point behind that, people would just steal your gameplay mechanic anyways.
Take care!
The choice of music is questionable - I would strongly recommend something that's "easy listening". No offence, but you absolutely need a mute button. Might be interesting to incorporate some rhythm based-elements to the game for added gameplay depth.
Now I have a hard question about the randomness in the game:
Is it mathematically possible to score purebreds only? I think that would make the gameplay a lot deeper. Not sure, might be more interesting/strategic if you have more than just four slots.purebreds score bonus points
Take care!