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Re: Cactus game.

Posted: Sat Jun 10, 2017 7:59 am
by steVeRoll
How long will this thread go on?
ςαςτμs gαмε

Re: Cactus game.

Posted: Sat Jun 10, 2017 12:10 pm
by Atavismus
Endless runner, endless thread...

Re: Cactus game.

Posted: Sat Jun 10, 2017 12:51 pm
by Tjakka5
Kaktus spel

Re: Cactus game.

Posted: Sun Jun 11, 2017 12:52 am
by MolarAmbiguity
You can stop the score text from jittering by formating the string to always have two decimal places and using a monospace font:

change line 203 in game.lua to

Code: Select all

 
 self.distanceText:setText(string.format("%.2f", math.floor(self.distance * 100) / 100))
  
BPdots Square bold http://www.1001fonts.com/bpdots-font.html#styles looks like it would fit with your style.

Re: Cactus game.

Posted: Sun Jun 11, 2017 11:42 am
by steVeRoll
nooooo you ruined it

Re: Cactus game.

Posted: Sun Jun 11, 2017 3:29 pm
by ken.athomos
steVeRoll wrote: Sun Jun 11, 2017 11:42 am nooooo you ruined it
Cactus game :(

Re: Cactus game.

Posted: Sun Jun 11, 2017 4:52 pm
by Luke100000
ken.athomos wrote: Sun Jun 11, 2017 3:29 pm
steVeRoll wrote: Sun Jun 11, 2017 11:42 am nooooo you ruined it
Cactus game :(
CACTUS GAME :crazy:

Re: Cactus game.

Posted: Mon Jun 12, 2017 12:56 am
by veethree
I wasn't gonna work on this any more, but then i did. Updated the OP. There's like a million changes and it works pretty well on mobile.
Cactus game.

Re: Cactus game.

Posted: Tue Jun 13, 2017 1:03 pm
by Luke100000
Hey, my highscore is 190!
CACTUS GAME!

Re: Cactus game.

Posted: Tue Jun 13, 2017 1:19 pm
by zorg
Copy and paste the below text to be amazed!
ǝɯɐb Interesting what you can do with size 1 text, heh; sure beats the strikethrough text. snʇɔɐɔ :crazy: