ςαςτμs gαмε
Cactus game.
Re: Cactus game.
ςαςτμs gαмε
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- Prole
- Posts: 2
- Joined: Fri May 19, 2017 1:06 pm
Re: Cactus game.
You can stop the score text from jittering by formating the string to always have two decimal places and using a monospace font:
change line 203 in game.lua to
BPdots Square bold http://www.1001fonts.com/bpdots-font.html#styles looks like it would fit with your style.
change line 203 in game.lua to
Code: Select all
self.distanceText:setText(string.format("%.2f", math.floor(self.distance * 100) / 100))
Re: Cactus game.
nooooo you ruined it
- ken.athomos
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- Luke100000
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Re: Cactus game.
CACTUS GAME
Re: Cactus game.
Cactus game.
- Luke100000
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Re: Cactus game.
CACTUS GAME!
- zorg
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Re: Cactus game.
ǝɯɐb Interesting what you can do with size 1 text, heh; sure beats the strikethrough text. snʇɔɐɔ
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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