Re: 1K Asteroids Challenge
Posted: Fri Dec 30, 2016 3:35 am
I made a version 2 of my entry that is only slightly smaller, but it contains some extra stuff. I added a point total and I also added a vertex to the ship model.
Size: 1,017 bytes
Guidelines: Everything should be okay here. Ship velocity is even properly limited.
Extra:
- Delta
- Score
- Random models for every asteroid
- Difficulty (asteroids break apart)
Minified (using luamin):
Source:
Size: 1,017 bytes
Guidelines: Everything should be okay here. Ship velocity is even properly limited.
Extra:
- Delta
- Score
- Random models for every asteroid
- Difficulty (asteroids break apart)
Minified (using luamin):
Code: Select all
L=love;M=math;R=M.random;u=M.cos;U=M.sin;G=L.graphics;K=L.keyboard.isDown;Q=pairs;I=table.insert;F=99;T=9;C=0;P=0;A=function(b,c,d,e)for f=1,e do a={x=c or R(800),y=d or R(600),X=R(-F,F),Y=R(-F,F),r=b}for g=0,6 do q=R(4)*b/4;I(a,u(g)*q)I(a,U(g)*q)end;I(a,a[1])I(a,a[2])C=C+1;I(E,a)end end;L.keypressed=function(h)if h=="k"then I(E,{x=S.x,y=S.y,X=u(O)*300,Y=U(O)*300,r=3,l=1,1,1,0,0})end end;L.draw=function()D=L.timer.getDelta()if C<1 then E={}S={x=400,y=300,X=0,Y=0,r=6,a=0,-9,-7,9,0,-9,7,-9,-7}I(E,S)A(45,_,_,T)C=T end;O=S.a;S.a=K"a"and O-3*D or(K"d"and O+3*D or O)q=F*F/(S.X^2+S.Y^2)q=q>1 and 1 or q^.5;if K"w"then S.X=S.X+u(O)*F*D*q;S.Y=S.Y+U(O)*F*D*q end;for f,i in Q(E)do i.x=(i.x+i.X*D)%800;i.y=(i.y+i.Y*D)%600;G.translate(i.x,i.y)G.rotate(i.a or 0)G.line(i)G.origin()for j,k in Q(E)do if(k.x-i.x)^2+(k.y-i.y)^2<(i.r+k.r)^2 and#k>9 then if i.l then A(20,k.x,k.y,k.r>20 and 3 or 0)C=C-1;E[f]=_;E[j]=_;P=P+5 end;if i.a then C=0;P=0 end end end;if i.l then i.l=i.l-D;if i.l<0 then E[f]=_ end end end;G.print(P)end
Code: Select all
L=love
M=math
R=M.random
u=M.cos
U=M.sin
G=L.graphics
K=L.keyboard.isDown
Q=pairs
I=table.insert
-- D = dt
-- _ = nil
F = 99 -- max force
T = 9 -- max asteroids
C = 0 -- asteroid count
P = 0
-- object fields
-- x - x position
-- y - y position
-- X - x velocity
-- Y - y velocity
-- r - radius
-- l - lifetime
-- a - angle
-- create asteroids
-- z = size (radius)
-- x = x position
-- y = y position
-- c = count
A=function(z,x,y,c)
for i=1, c do
a = {
x=x or R(800),
y=y or R(600),
X=R(-F,F),
Y=R(-F,F),
r=z,
}
for t=0, 6 do
q = R(4)*z/4
I(a, u(t)*q)
I(a, U(t)*q)
end
I(a,a[1])
I(a,a[2])
C = C + 1
I(E, a)
end
end
L.keypressed=function(k)
if k=="k" then
I(E, {
x=S.x,
y=S.y,
X=u(O)*300,
Y=U(O)*300,
r=3,
l=1,
1,1,0,0
})
end
end
L.draw=function()
D = L.timer.getDelta()
-- reset
if C<1 then
E = {}
S = {
x=400,
y=300,
X=0,
Y=0,
r=6,
a=0,
-9,-7,9,0,-9,7,-9,-7
}
I(E, S)
A(45,_,_,T)
C = T
end
O = S.a
S.a = K"a" and O - 3*D or (K"d" and O + 3*D or O)
-- clamp speed
q = F * F / (S.X^2 + S.Y^2)
q = q > 1 and 1 or q^.5
if K"w" then
S.X = S.X + u(O)*F*D*q
S.Y = S.Y + U(O)*F*D*q
end
for i, e in Q(E) do
e.x = (e.x + e.X*D)%800
e.y = (e.y + e.Y*D)%600
G.translate(e.x, e.y)
G.rotate(e.a or 0)
G.line(e)
G.origin()
for j, f in Q(E) do
-- Check if a collision occurred and at least one of the entities is an asteroid (#vertices of f > 9)
if (f.x - e.x)^2 + (f.y - e.y)^2 < (e.r + f.r)^2 and #f>9 then
-- bullets are (currently) the only thing which has lifetime, so e.l indicates a bullet
-- the ship is the only thing which has an angle, so e.a indicates the ship
-- bullet vs asteroid
if e.l then
A(20, f.x, f.y, f.r > 20 and 3 or 0)
C = C - 1
E[i] = _
E[j] = _
P = P + 5
end
-- Ship vs asteroid
if e.a then
C=0 -- reset game
P=0 -- reset points
end
end
end
if e.l then
e.l = e.l - D
if e.l < 0 then
E[i] = _
end
end
end
G.print(P)
end