Hi everyone!
I've set up a crowd-funding project at Boomstarter (Russian analog of a Kickstarter)
here.
Genre - platformer
Inspired by - MegaMan, CaveStory, Doki Doki Panic, Terraria, Metroid
The goal is 1671 USD (a weird number, caused by RUB->USD conversion)
Regardless of the goal being achieved or not, the development of SgtN won't stop. It will request much more time, though.
The sum is not exactly a small one, but the money in question should be more than enough to get all the help I need and to be able to put aside any other projects I'm making to pay my bills.
I've set up several "levels of funding":
1.67 USD Grants you a copy of a game (no DRM). You're free to suggest a regular enemy to be added.
!!!FUND NOW!!!
3.34 USD Grants you a copy of a game (no DRM). You're free to suggest a boss to be added.
!!!FUND NOW!!!
8.35 USD Grants you a copy of a game (no DRM). You're free to suggest an enemy to be added.
!!!FUND NOW!!!
16.71 USD Grants you a copy of a game (no DRM). You're free to suggest a whole level/side-quest to be added.
!!!FUND NOW!!!
Every funder will be listed in the credits!
Note: "Suggest" means I'll do everything in my power to ensure that the thing you're suggesting will get into the game. In other words, you have the right, not obligation to add stuff to the game.
If you have a general design of the thing that you want to be added - that's cool! Less work for me and the artists and more chances the feature will be ready within less time.
If you haven't one - wait until I'll find an artist/artists (or one will join me by his/her self). We will try to give your idea a shape and to find a place for it inside a game!
Additional goals
- 2 player mode:
2005 USD
- Joystick support (with custom binding):
2172 USD
- Battle Arena mode:
2673 USD
- Android version:
2840 USD
- Sources and all assets licensed as LGPLv3/CC0-BY:
4177 USD
Project info
Story
"Sky goes to Net" is a story about tiny little bot that goes by the name Sky.
Sky is a small PC program. It doesn't remember neither who or what created it or how did it end up being where it is. It's destined to go on a journey throughout the digital world and find the answers to its (and those of other programs) questions.
It all begins with a havoc in the Sky's personal file storage. Very unpleased with what has happened Sky is forced to comply with the Unknown Voice's command to restore Sky's memories and learn that our protagonist is no less than an incarnation of catastrophe.
In the end Sky is bound to meet his "other" self and acknowledge or dismiss it.
Among other things it will (or will it?) save the world and find out how the Human World future defined his present.
Mechanics
Player takes control of Sky. The goal is to through a set of 2d locations and to find a bot named Net. Sky will be fighting against viruses of all kinds (worms, trojans, archived malware, zombie-processes etc).
Controls designed to be nearly as easy and as responsive as that in the classic Rockman/Megaman games.
Sky has an expandable inventory (starting with 20 slots) with a hotbar of 10.
There will be multiple upgrades to pimp your Sky.
Dozens ability-based AI patterns makes it easy to create your own bot by listing those abilities.
The game is has shops, power-ups and upgrades, hidden secrets, destructible stuff, false walls, etc.
Planned Features
- Minimum of 3 endings. (%% of recovered memory, some actions taken, world exploration %% will all have an impact on that)
- vast selection of temporary and permanent upgrades
- shops in every location (or in-between locations) to offer equipment, firepower, ammo, different gadgets, etc
- possibility of re-visiting levels to further explore those
- bonuses for missions completion
- several difficulty levels
- basic modding API
Music
Chiptune/Electronic is what I have in mind
I really like these gyus' music: http://ericskiff.com/music, http://ozzed.net/music/, but still need help in this direction. Maybe someone will be able to help me with the music?
Graphics
Won't mind to receive some help here too. Or else it will be all PD and CC0 and my crappy art. So, I *do* need some help!
Current state (what actually works ATM)
- Everything controls-related: movement, shooting or hitting, HP bar, inventories, buying stuff.
- About dozen AI patterns: walking, shooting, pit/void detection, jumping, projectile/enemy/objects detection. Can be stacked.
- Worm-like enemies AI.
- Intro and a test location.
- Everything listed in this topic as an update info.