Davidobot wrote:I guess that works, but as me and probably Jasoco were hoping is that there would be a relatively fast and easy way to properly stretch images, like using the following shader: viewtopic.php?f=5&t=12483
This would consist of literally doing this to draw an image:
I mean, having depth-buffering with OpenGL would be cool and all, but that's all that I really want.
Side note: you guys out-did yourself with the stencils!! You can totally use them as depth-buffers now!
If you want easier 3D, you should check out shakesoda's LÖVE3D library for 0.10.0: https://github.com/excessive/love3d
It adds native depth buffer and depth testing support, and extends LÖVE's APIs. Unlike most other 3D libraries for LÖVE it allows for the same type of hardware-accelerated 3D that other game engines use.
slime wrote:
If you want easier 3D, you should check out shakesoda's LÖVE3D library for 0.10.0: https://github.com/excessive/love3d
It adds native depth buffer and depth testing support, and extends LÖVE's APIs. Unlike most other 3D libraries for LÖVE it allows for the same type of hardware-accelerated 3D that other game engines use.
I took notice of that library a long time ago. I just want an fast way to draw floors and ceilings for my raycaster
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette! personal page and a raycaster
Congrats on releasing 0.10.0! Hyped to use the new stuff.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.