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Re: Thrust II Reloaded

Posted: Tue Dec 24, 2024 12:43 pm
by glitchapp
I've just added NoobHub to the game. NoobHub is a network multiplayer and messaging solution for CoronaSDK, Moai, Gideros, LÖVE, and Defold. You can check out the original repository here: https://github.com/Overtorment/NoobHub

While it's not fully implemented yet and there’s still work to be done, the documentation looks clear and straightforward enough that I believe it’s feasible to finish.

The pieces for the multiplayer feature of the game can be found here: https://codeberg.org/glitchapp/Inertia- ... ultiplayer

This will likely be the last major feature I add to the game—unless new ideas come up. With the addition of multiplayer support and the ability to create levels using Tiled (the popular, standalone level editor), I’m hoping the game will evolve beyond my initial vision and allow the community to contribute their own content.

Feel free to provide feedback and I hope you enjoy the enhancements I added.

Re: Thrust II Reloaded

Posted: Fri Jan 10, 2025 6:40 pm
by glitchapp
This is the last version of my fork shrinked to reduce the size to the minimun, as a result some extra content has been removed and the whole soundtrack reduced.

I think this will be fine for most casual players. For those who like what I added I recommend to download the full game from my repository: https://codeberg.org/glitchapp/inertia-blast-ii

There are also instructions to build packages for most linux systems and arquitectures.

Re: Thrust II Reloaded

Posted: Mon Jan 27, 2025 11:24 am
by glitchapp
Hi, this is just to make you aware that the release attached above is now outdated and replaced with this one: https://codeberg.org/glitchapp/inertia- ... i/releases

Details about some of the new features I added can be read in the description.

Enjoy!