GrandTheftLöve
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
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Re: GrandTheftLöve
This is really becoming a good game! Btw, that debug output looks like a professional program, I like that!
Re: GrandTheftLöve
Alright, had some time today and got the raytracer finished, also added more sounds / music, added shadows!!! ( simple "blob" ones tho, but they look kick ass )
I think I'll be able to add the network stuff on the weekend
Anyway, here's a new release:
http://borsty.org/wp-content/uploads/20 ... beta4.love
( file is "too big" to upload it as an attachment )
I think I'll be able to add the network stuff on the weekend
Anyway, here's a new release:
http://borsty.org/wp-content/uploads/20 ... beta4.love
( file is "too big" to upload it as an attachment )
- Robin
- The Omniscient
- Posts: 6506
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Re: GrandTheftLöve
Massive improvements! I hope you'll add sounds for walking on other things than grass, though . There are also some issues with drawing buildings over the player: even when they are to tall to get to, it seems like the player is standing on the roof. I guess this can be solved with using some magic on the drawing order?
This is really going somewhere.
This is really going somewhere.
Help us help you: attach a .love.
Re: GrandTheftLöve
Yeah, the drawing order is still something I need to work on. I also got to redo my entity system and at the same time I can add some kind of effects system...
Anyway.. got late.. gotta get up early tomorrow D:
And about the sounds etc.. yeah, definatly
Anyway.. got late.. gotta get up early tomorrow D:
And about the sounds etc.. yeah, definatly
- bartbes
- Sex machine
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- Joined: Fri Aug 29, 2008 10:35 am
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Re: GrandTheftLöve
I just thought: "How are you going to do 3d collision checking with a 2d physics engine?" Either you have to write it yourself or create world per 'layer' (I just thought of that). Oh, and, come on, who can jump on buildings?!
Re: GrandTheftLöve
Collision and physics is all custom made.
Worked on the drawing order today... ran into some problems with lua's table.sort :/ Found out that the default table sort algorithm used by lua isn't a stable one ( simple quicksearch ), but found some kind of workaround.. Nonetheless the player isn't always opaque now.. looks fine and it's a good balance between speed and visual quality
Looky:
Worked on the drawing order today... ran into some problems with lua's table.sort :/ Found out that the default table sort algorithm used by lua isn't a stable one ( simple quicksearch ), but found some kind of workaround.. Nonetheless the player isn't always opaque now.. looks fine and it's a good balance between speed and visual quality
Looky:
Re: GrandTheftLöve
Did some "benchmarking" with 31 more or less smart computer controled players and it works pretty good I think.
Here's some love for you
Also contains fall damage, and from now on it will cycle through all sound tracks and play them
Please post your fps and most important system specs like cpu, gpu, memory so I can see how well it performs
Here's some love for you
Also contains fall damage, and from now on it will cycle through all sound tracks and play them
Please post your fps and most important system specs like cpu, gpu, memory so I can see how well it performs
- Robin
- The Omniscient
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- Joined: Fri Feb 20, 2009 4:29 pm
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Re: GrandTheftLöve
First: before I could run the game, I had to set the fsaa to 0.
The FPS on my computer was 13/14. It's a fairly old laptop (well, not that old, but it was never meant for playing games). I'll give you more information on it, as soon as I found out. (I really have no clue what the specs of this thing are).
GTL is improving, I can't wait until you you make out of it.
The FPS on my computer was 13/14. It's a fairly old laptop (well, not that old, but it was never meant for playing games). I'll give you more information on it, as soon as I found out. (I really have no clue what the specs of this thing are).
GTL is improving, I can't wait until you you make out of it.
Help us help you: attach a .love.
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