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Re: Forest Tale - "Minecraft but like Runescape?????"
Posted: Mon Apr 13, 2015 2:59 pm
by Pebsie
bobbyjones wrote:I think you need to add enemies and maybe money and crafting already. A trade interface would be nice too. And if you like i can look through your code and try to profile and optimize it.
It'll all be coming soonish! I aim to have the first full release before the end of august, but things ofc take time and I'm not doing this fulltime right now.
enemies will probably be around version 0.4; I've got extremely high hopes for them. I want the world to be living and breathing and for mobs to have real motivations and react to player actions. For example....
Bobby is specced into Farming. He runs the largest farm in the game world and profits massively off of it, funding his new but low level combat alt.
Freddy is specced fully into Combat and has full good combat gear.
A tribe of Goblins has decided to expand, right into the middle of Bobby's farm.
Bobby's alt is too low level to defend, so he puts up an advert asking for a good Combat to drive out the Goblins.
Freddy sees this and proceeds to take out the Goblins. He automatically receives the award set by Bobby.
The Goblins, being totally destroyed at Bobby's farm, have now learned to keep away from that area of the world: it is perfected. They may, in the future, seek revenge.
It sounds complicated, I know, but I have my algorithms written and ready to code for when I add this.
Both money and crafting will be in v0.3, hopefully coming out this weekend!
Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An
Posted: Thu Apr 23, 2015 2:26 am
by Drakkahn
I don't know if you know this, but the launcher freezes up when you click it. It still works but if you keep clicking it'll say that there is a problem,
Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An
Posted: Thu Apr 23, 2015 9:40 pm
by Pebsie
Drakkahn wrote:I don't know if you know this, but the launcher freezes up when you click it. It still works but if you keep clicking it'll say that there is a problem,
This happens when it's downloading a file, since the download isn't threaded in any way.
Just leave it to finish the download, then press Launch
(alternatively, download and run the .love file)
Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An
Posted: Thu Apr 23, 2015 11:45 pm
by bobbyjones
Yeah I think threads would be sweet for downloading. Thread all the things.
Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An
Posted: Sun Apr 26, 2015 8:43 pm
by Pebsie
bobbyjones wrote:Yeah I think threads would be sweet for downloading. Thread all the things.
Well, the launcher isn't a heavy focus right now but I'll work it in at some point for sure.
Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"
Posted: Mon Apr 27, 2015 3:13 pm
by qubodup
On linux, game.love never finishes, unfortunately.
Mon Apr 27 17:13:01 CEST 2015
In reply to "the server was probably down", I'll try a few more times to connect at randomt times:
Tue Apr 28 15:27:10 CEST 2015 - Authenticating forever
Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"
Posted: Tue Apr 28, 2015 4:52 am
by bobbyjones
The server most likely was down
Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"
Posted: Sat May 02, 2015 11:46 pm
by bobbyjones
Can we have a update please?
Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"
Posted: Sun May 03, 2015 9:59 am
by Pebsie
Yo sorry I haven't kept the forums in the loop guys!
The server hasn't gone down but did seem to be having issues with authentication. I've just restarted it so hopefully it'll work just fine now.
v0.3 will hopefully be out today! I've been super busy these last two weeks and so haven't had the time to sit down and sort out the more major stuff that I've wanted to add for this update. That'll all be done today! (Provided I don't hit any roadblocks)
Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"
Posted: Mon May 04, 2015 5:48 pm
by qubodup
I was finally able to connect on Mon May 4 15:39:35 CEST 2015
I'm super confused as to whether it's possible to use items and build things. What I found out so far:
- Walk on person to talk to them
- C to close talk dialog
- WASD to move
- QE to go through inventory
- Z to drop selected item
- X to pick up selected item