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Re: LOVE3D: For Realsies
Posted: Fri Oct 24, 2014 2:24 am
by Karai17
* Procedurally generated terrain
* Tank tied to ground
Still some bugs with the camera and the tank jitters a bit, but it's getting there!
Re: LOVE3D: For Realsies
Posted: Sat Oct 25, 2014 4:43 pm
by Lacotemale
Really awesome work!
Re: LOVE3D: For Realsies
Posted: Sat Oct 25, 2014 4:49 pm
by Karai17
Thanks! We're continuing to improve upon it, so we should have another video in the next few days.
Re: LOVE3D: For Realsies
Posted: Sat Oct 25, 2014 7:10 pm
by OrbitalBlueprint
.
Re: LOVE3D: For Realsies
Posted: Sat Oct 25, 2014 7:16 pm
by Karai17
Maybe! we're currently adding more features and compiling a 3D math library with a useful API. Once we have much of the code cleaned up, we'll start thinking about maybe adding in some real game mechanics instead of just visual polish. One thing we plan to add relatively soon is networking (which isn't exactly 3D-dependant or special in any way, but it'll still be fun to have several people drive around and chat together!).
Even with the extremely ugly, unoptimized code we're vomiting into Sublime, we're managing over 400fps on the current demo.
Re: LOVE3D: For Realsies
Posted: Sat Oct 25, 2014 8:01 pm
by shakesoda
Put (most of) the math code we've been using for this together into a library, it's fairly messy still (API needs consistency checks, need to write formal tests and I'm
sure something broke while I was restructuring it) but it should be useful. There's at least one spot where there's still a dependency on hump.class, that should be removed shortly.
https://github.com/shakesoda/cpml
Re: LOVE3D: For Realsies
Posted: Mon Oct 27, 2014 2:25 pm
by shakesoda
multiplayer (not that it has anything to do with 3d!)
Re: LOVE3D: For Realsies
Posted: Mon Oct 27, 2014 2:25 pm
by Karai17
Re: LOVE3D: For Realsies
Posted: Mon Oct 27, 2014 3:08 pm
by Karai17
Edit: Fixed the sniper camera!
Re: LOVE3D: For Realsies
Posted: Mon Oct 27, 2014 4:00 pm
by josefnpat
TANKPILE