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Re: Windows bubble notifications

Posted: Sun Sep 28, 2014 7:07 pm
by slime
Jasoco wrote:Was there any important change that prompted it to generate differently? I know nothing about how an RNG works. As long as random and noise remain consistent between platforms and versions.
This was the change: https://bitbucket.org/rude/love/commits/14ca947

Re: Windows bubble notifications

Posted: Sun Sep 28, 2014 7:43 pm
by Jasoco
slime wrote:
Jasoco wrote:Was there any important change that prompted it to generate differently? I know nothing about how an RNG works. As long as random and noise remain consistent between platforms and versions.
This was the change: https://bitbucket.org/rude/love/commits/14ca947
If you think the new change makes more sense, by all means keep it. I've already updated my map item placement. Eventually I won't be generating it via noise. This is just to make a usable fairly realistic looking world map quickly until I can get around to creating an editor and drawing one myself. (I've never been good at making realistic looking coastlines. I might have to hire Slartibartfast or someone else to help me.) I mean Löve's not finalized anyway.

Edit: Uh oh. I think 0.9.2 broke OS X Lion Fullscreen mode. :o: