Re: Full HD side-scrolling platformer with LÖVE. Is it possi
Posted: Mon Feb 06, 2012 8:12 pm
(Mods, please remove this post)
I agree. I've spent the whole day looking for info, docs, tutorials, etc, and nothing. I wonder how they did the games they say they did in their home page (lol).SiENcE wrote:I tested the Moai SDK. The programming logic is totally different from the Love2D approach. Moai is not well documented, there is no community and the samples are rudimentary. I only found a little shooter sample in thier wiki. But i can't find a well structured bigger project. Also the word "cloud" makes be suspicious ;-).
So i wont choose Moai at the current state. Maybe in 2years.
I'm currently trying to figure out Moai (I want iOS support), and it makes me miss LÖVE badly. In LÖVE, all my time was spent thinking about game logic. I had a working game up my first day. With Moai, I've spent an entire week just trying to figure out their freakin' particle engine API, and I still don't really get it.SiENcE wrote:I tested the Moai SDK. The programming logic is totally different from the Love2D approach. Moai is not well documented, there is no community and the samples are rudimentary.
Their cloud service is totally different from and independent of their game engine. They're eventually going to charge for the cloud service, but the engine will remain open source and free.molul wrote:the word "cloud" makes be suspicious ;-).
Maybe you can help me writing a wrapper for love2d api to moai.Mud wrote:SiENcE wrote:I'm slowing getting it, and hope to be able to abstract away some of the complexity