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Re: Wrapper instead of porting Love2D

Posted: Wed Jan 02, 2013 5:05 pm
by SiENcE
@sclark39 thx for your work :)!

Re: Wrapper instead of porting Love2D

Posted: Fri Feb 01, 2013 7:00 pm
by fictorial
Another option for going cross-platform with LÖVE would be to wrap the LÖVE API in that of Marmalade Quick.

Marmalade Quick is a Lua API atop Cocos2D-x.

Note: Marmalade (and hence Marmalade Quick) is non-free.

The 1.0 release of Marmalade Quick is set to arrive in mid-February 2013.

https://www.madewithmarmalade.com/blog/ ... rted-quick
http://quick-docs.madewithmarmalade.com/index.html
http://docs.madewithmarmalade.com/introduction.html

I really like LÖVE but I really want to focus on mobile so that's why I thought of this angle.

Re: Wrapper instead of porting Love2D

Posted: Sun Feb 03, 2013 8:44 pm
by IndieKid
What about porting love.graphics.line() to MOAI? Ideas? :huh:

Re: Wrapper instead of porting Love2D

Posted: Thu Feb 07, 2013 11:38 am
by SiENcE
fictorial wrote:Another option for going cross-platform with LÖVE would be to wrap the LÖVE API in that of Marmalade Quick.

Marmalade Quick is a Lua API atop Cocos2D-x.

Note: Marmalade (and hence Marmalade Quick) is non-free.

The 1.0 release of Marmalade Quick is set to arrive in mid-February 2013.

https://www.madewithmarmalade.com/blog/ ... rted-quick
http://quick-docs.madewithmarmalade.com/index.html
http://docs.madewithmarmalade.com/introduction.html

I really like LÖVE but I really want to focus on mobile so that's why I thought of this angle.
Non-free is meh.