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Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Fri Feb 14, 2014 1:24 pm
by pauljessup
And Micha-
I pretty much fixed everything you mentioned in your list. I guess I was pushing the whole NES aesthetic too far, and a lot of people just didn't like it. The non diagonal was supposed to be like the original Legend of Zelda. The lighting thing- I was too excited to get the basics down that I ignored the choppyness and etc.
So my apologies. You had valid criticism, and I was just kinda not seeing it. Thought part of me is wishing I'd kept the non-diagonal movement- was a bit more "true" to the old NES style. Thought I was the only one who seemed to like it at all, lol.
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Fri Feb 14, 2014 2:01 pm
by jjmafiae
I also liked it.
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Fri Feb 14, 2014 2:04 pm
by micha
Thanks for writing these lines.
I know how hard it is to get critizism. Especially when you are proud of something you just finished and then people seem to not get how awesome the thing is. I struggle with this every time.
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Fri Feb 14, 2014 4:21 pm
by pauljessup
jjmafiae - good to know I'm not the only one!
I'm thinking of doing a game later that is very bare bones, zelda style, with the non-diagonal movement, and uses procedural map generation. So it would be like a zelda rogue like, of sorts. But that's in the future, this one is first- I have to tell this story
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Mon Feb 17, 2014 7:52 pm
by Doctory
Lags a lot on Windows 8.1
BTW: 50th Post! I'm now a citizen! Yay
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Mon Feb 17, 2014 7:55 pm
by pauljessup
Works fine on the W8.1 machines I've tried
A more detailed machine specs would be useful, but I have changed a lot of the base code and it might not lag for you anymore. Of course, that base code isn't available outside of my small development group right now...so I guess you'll have to wait & see
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Wed Feb 19, 2014 12:12 am
by pauljessup
...and, a new screenshot, this time showing off the new sprite art, and the sophistication of the engine's shadow casting.
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Wed Feb 19, 2014 2:00 am
by davisdude
Shadows looking nice!
Now if only you could keep them from beig so blocky (or was that your intention?)
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Wed Feb 19, 2014 4:37 am
by pauljessup
Yup was on purpose.
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Posted: Wed Feb 19, 2014 8:52 am
by Germanunkol
I like the blocky shadows... it goes well with the blocky lake, I think...