And Micha-
I pretty much fixed everything you mentioned in your list. I guess I was pushing the whole NES aesthetic too far, and a lot of people just didn't like it. The non diagonal was supposed to be like the original Legend of Zelda. The lighting thing- I was too excited to get the basics down that I ignored the choppyness and etc.
So my apologies. You had valid criticism, and I was just kinda not seeing it. Thought part of me is wishing I'd kept the non-diagonal movement- was a bit more "true" to the old NES style. Thought I was the only one who seemed to like it at all, lol.
Sunsorrow: A Dying Earth Action/Adventure RPG
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG
I also liked it.
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Thanks for writing these lines.
I know how hard it is to get critizism. Especially when you are proud of something you just finished and then people seem to not get how awesome the thing is. I struggle with this every time.
I know how hard it is to get critizism. Especially when you are proud of something you just finished and then people seem to not get how awesome the thing is. I struggle with this every time.
Check out my blog on gamedev
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG
jjmafiae - good to know I'm not the only one!
I'm thinking of doing a game later that is very bare bones, zelda style, with the non-diagonal movement, and uses procedural map generation. So it would be like a zelda rogue like, of sorts. But that's in the future, this one is first- I have to tell this story
I'm thinking of doing a game later that is very bare bones, zelda style, with the non-diagonal movement, and uses procedural map generation. So it would be like a zelda rogue like, of sorts. But that's in the future, this one is first- I have to tell this story
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Lags a lot on Windows 8.1
BTW: 50th Post! I'm now a citizen! Yay
BTW: 50th Post! I'm now a citizen! Yay
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Works fine on the W8.1 machines I've tried
A more detailed machine specs would be useful, but I have changed a lot of the base code and it might not lag for you anymore. Of course, that base code isn't available outside of my small development group right now...so I guess you'll have to wait & see
A more detailed machine specs would be useful, but I have changed a lot of the base code and it might not lag for you anymore. Of course, that base code isn't available outside of my small development group right now...so I guess you'll have to wait & see
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG
...and, a new screenshot, this time showing off the new sprite art, and the sophistication of the engine's shadow casting.
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Shadows looking nice!
Now if only you could keep them from beig so blocky (or was that your intention?)
Now if only you could keep them from beig so blocky (or was that your intention?)
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Yup was on purpose.
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG
I like the blocky shadows... it goes well with the blocky lake, I think...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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