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Re: Unnamed Zombie Game v0.03
Posted: Fri Dec 27, 2013 3:38 pm
by Davidobot
Updated game to v0.03
Davidobot wrote:
v 0.03
- Added Bazooka
- Added Explosions!
- Added new zombie! (Heavy)
Note: BAZOOKAZ!!!!!!!!!!!!!!1
Re: Unnamed Zombie Game v0.03
Posted: Fri Dec 27, 2013 7:02 pm
by BozoDel
YAY BAZOOKAS! Maybe they could hurt the player too?
Re: Unnamed Zombie Game v0.03
Posted: Sat Dec 28, 2013 4:13 am
by Davidobot
BozoDel wrote:YAY BAZOOKAS! Maybe they could hurt the player too?
That's already implemented in the latest, unreleased version.
What do you think about the new zombie?
Re: Unnamed Zombie Game v0.04
Posted: Sat Dec 28, 2013 11:36 am
by Davidobot
Updated the game to v 0.04
v 0.04
- Added crude main menu
- Added new zombie! (Physic)
- Bazookas can now kill players
- Optimizations
Note: The Physic zombies reverse the bullets direction by 180 degrees, and the bullets from then on can kill the player that shot the Physic zombie.
Re: Unnamed Zombie Game v0.03
Posted: Sat Dec 28, 2013 1:18 pm
by BozoDel
Davidobot wrote:What do you think about the new zombie?
The strong and slow ones add a bit of variety, but that's it. Now the psychic ones are something special! Those and the blue ones make things much more interesting.
Re: Unnamed Zombie Game v0.04
Posted: Sat Dec 28, 2013 1:43 pm
by jjmafiae
are you gonna add tazers?
Re: Unnamed Zombie Game v0.04
Posted: Sat Dec 28, 2013 5:04 pm
by Davidobot
jjmafiae wrote:are you gonna add tazers?
Ooh, I have something way more special than that planned for the next update.
Re: Unnamed Zombie Game v0.05
Posted: Mon Dec 30, 2013 3:41 pm
by Davidobot
Updated the game to v 0.05
v 0.05
- Added new zombie (Robot)
- Added new gun! (Tazer)
- Full-proofed server
Note: Robots can only be killed by tazers and future electric weapons
[]
Posted: Mon Dec 30, 2013 5:02 pm
by bekey
-snip-
Re: Unnamed Zombie Game v0.05
Posted: Tue Dec 31, 2013 6:01 am
by Davidobot
bekey wrote:the zombies freeze for me and then teleport at random intervals, skipping a lot of frames/updates or something.
/note: issue happened with v4 and v5, possibly v3 too, since I didn't play it.
At what number of zombies is this happening?
This shouldn't happen since version v0.02.5 since I switched to TCP