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Re: The Global Game Jam

Posted: Mon Jan 27, 2014 2:10 pm
by TangZero
master both wrote:Damn, I literally live 5 blocks away the guys that did "Nice Guys Finish Last", if only i would knew...
Sorry, I know it was very difficult. ^^

Re: The Global Game Jam

Posted: Mon Jan 27, 2014 9:30 pm
by Plu
Robin wrote:Plu, was that in LÖVE or something else? (At first I couldn't find a download link, but that was just the crappy CSS of the GGJ site that hid them from view, and now AccessDenied errors from the AWS server linked to... those GGJ people better get their shit together.)
It's made in Löve, yeah. We originally planned to do Gamemaker but it turns out gamemaker is terrible with fancy graphic effects, so we switched back to Löve.

Re: The Global Game Jam

Posted: Tue Jan 28, 2014 12:55 am
by Fayer
Image

This is the game that I did (with help from an artist friend, a two man team). It's called "Find Yourself", we made it in Corona SDK.

Here's the Android APK if you want to test it

Re: The Global Game Jam

Posted: Tue Jan 28, 2014 10:24 pm
by ki
Roland_Yonaba wrote:
I worked on that. It's a local multiplayer game and it's really fun if you have enough players around.

I'm not sure if I ever was more productive than in those 48 hours. I'm sure I never was more tired than on Sunday evening.

Don't let these chances go by - if there's a game jam near you, go! You don't need to come with a team, nor do you have to do it the hardcore way and sleep in sleeping bags.

And if you're an artist or a sound designer, you might be especially high in demand.