Page 3 of 3

Re: Any estimate for 0.9.0?

Posted: Thu Dec 05, 2013 9:19 pm
by bartbes
Robin wrote:you know they just drop new versions out of nowhere, right? ;)
It's more of a surprise for us than it is for you, even!

Re: Any estimate for 0.9.0?

Posted: Fri Dec 06, 2013 6:52 am
by Helvecta
MPQC wrote:I downloaded the nightly files, had to change one line (love.graphics.setmode) in my file to make it compatible.

That was much easier than I expected.
Not having 200,000 calls to love.graphics.drawq? I can't associate with the likes of you! :emo:

Re: Any estimate for 0.9.0?

Posted: Fri Dec 06, 2013 3:02 pm
by MPQC
Yup. Everything I've used so far is just regular draw, which translated perfectly. No animations yet :awesome:

Re: Any estimate for 0.9.0?

Posted: Mon Dec 09, 2013 11:42 am
by Hexenhammer
Given that 0.9 will default to LuaJIT does that mean we will get bitops?

An annoying problem is that many algorithms use bitops and thus cannot easily be translated to Lua and may even require some impractically slow high-level emulation of bitops written in Lua. Bitops are an essential feature, even the minimalist Lua devs realized that and thus added them in 5.2

IIRC 0.9 will still be 5.1 though. What are the plans for language support now that LuaJIT is the default? Previously you said LÖVE would update to 5.2 at some point but LuaJIT is not fully compatible with 5.2..

Re: Any estimate for 0.9.0?

Posted: Mon Dec 09, 2013 2:33 pm
by gim
Hexenhammer wrote:Given that 0.9 will default to LuaJIT does that mean we will get bitops?
I assume it will, but in builds that use luajit, not traditional lua

Re: Any estimate for 0.9.0?

Posted: Sun Dec 15, 2013 8:47 pm
by NightKawata
Yeah my estimate's "a few days ago."
Have fun!