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Re: LÖVE on Android?
Posted: Mon Oct 05, 2009 2:32 pm
by SiENcE
I'm also thinking of porting Löve to Dingoo Handheld. But it's currently too much work, porting all the dependencys :-/.
esp. this ones:
* OpenGL
* DevIL
* PhysicsFS
* Box2D
* boost
* SWIG
Re: LÖVE on Android?
Posted: Mon Oct 05, 2009 3:49 pm
by nevon
appleide wrote:Well... what about the other libs love depends on, like freetype, and SDL? I've got the iphone SDK but I would have no idea where to start.
Both SDL and Freetype seem to be available for Android.
Re: LÖVE on Android?
Posted: Wed Oct 07, 2009 2:43 pm
by bartbes
Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
Re: LÖVE on Android?
Posted: Tue Oct 13, 2009 3:17 pm
by SiENcE
What evil libs are out of 0.6.0 ?
Re: LÖVE on Android?
Posted: Tue Oct 13, 2009 5:24 pm
by TechnoCat
SiENcE wrote:What evil libs are out of 0.6.0 ?
I think SWiG was removed. I'm not sure what Boost is.
Re: LÖVE on Android?
Posted: Sun Oct 18, 2009 9:01 am
by bartbes
It is.
Re: LÖVE on Android?
Posted: Sun Oct 18, 2009 7:30 pm
by Avalon
bartbes wrote:Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
But evil libs make the world go round.
Re: LÖVE on Android?
Posted: Mon Oct 19, 2009 9:44 am
by Tenoch
Avalon wrote:But evil libs make the world go round.
Queen begs to
differ.
Re: LÖVE on Android?
Posted: Mon Oct 19, 2009 10:01 am
by Avalon
Tenoch wrote:Avalon wrote:But evil libs make the world go round.
Queen begs to
differ.
Ah, always a good song.
Re: LÖVE on Android?
Posted: Thu Oct 22, 2009 4:41 am
by Illidane
So, all this time I was learning android platform and can say that porting is sufficiently easy.
Now I'm writing my own opengl native game for android, after that I'm planing to start porting LOVE.