I'm also thinking of porting Löve to Dingoo Handheld. But it's currently too much work, porting all the dependencys :-/.
esp. this ones:
* OpenGL
* DevIL
* PhysicsFS
* Box2D
* boost
* SWIG
LÖVE on Android?
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- nevon
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Re: LÖVE on Android?
Both SDL and Freetype seem to be available for Android.appleide wrote:Well... what about the other libs love depends on, like freetype, and SDL? I've got the iphone SDK but I would have no idea where to start.
- bartbes
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Re: LÖVE on Android?
Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
Re: LÖVE on Android?
What evil libs are out of 0.6.0 ?
- TechnoCat
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Re: LÖVE on Android?
I think SWiG was removed. I'm not sure what Boost is.SiENcE wrote:What evil libs are out of 0.6.0 ?
- bartbes
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Re: LÖVE on Android?
It is.
Re: LÖVE on Android?
But evil libs make the world go round.bartbes wrote:Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
Re: LÖVE on Android?
Queen begs to differ.Avalon wrote:But evil libs make the world go round.
"When in doubt, use brute force." Ken Thompson
Re: LÖVE on Android?
Ah, always a good song.Tenoch wrote:Queen begs to differ.Avalon wrote:But evil libs make the world go round.
Re: LÖVE on Android?
So, all this time I was learning android platform and can say that porting is sufficiently easy.
Now I'm writing my own opengl native game for android, after that I'm planing to start porting LOVE.
Now I'm writing my own opengl native game for android, after that I'm planing to start porting LOVE.
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