Re: Space Opera Gravity
Posted: Thu Jan 12, 2012 10:19 am
This looks too awesome, if I had a brain it would have melted.
It's still got a really long way to go I think, but thanks.bartbes wrote:This looks too awesome, if I had a brain it would have melted.
coffee wrote:It's starting looking too space epic for me.
The ships are 100% borrowed without permission, I can't legally even use them for a demo. I may end up drawing my own ships if I can't get any help but I'm pretty skeptical that I will be able to come up with something that I actually like.coffee wrote:Are the gfx ships already "final" or borrow only for the demo?
No, chill out! Awesome graphics, dozens of astonishing big stars, hundred of ships, vast open universe, explosions, networking. It's hard don't think of this as the most greatly space epic thing in LOVE! (I just hope my DuoCore, 256MB videocard handle it well).Magitek wrote:coffee wrote:It's starting looking too space epic for me.
What exactly do you mean by this? Do you mean it sounds too complex to play?
Perhaps just for your demo purposes we can then help suggesting some friendly licensed ships. Maybe some could be suitable to end in final phase.Magitek wrote:The ships are 100% borrowed without permission, I can't legally even use them for a demo. I may end up drawing my own ships if I can't get any help but I'm pretty skeptical that I will be able to come up with something that I actually like.
I'm going to leave this here, in case it helps.Magitek wrote:I may end up drawing my own ships if I can't get any help but I'm pretty skeptical that I will be able to come up with something that I actually like.
and I add those for nowkikito wrote:I'm going to leave this here, in case it helps.Magitek wrote:I may end up drawing my own ships if I can't get any help but I'm pretty skeptical that I will be able to come up with something that I actually like.
I've already got thesekikito wrote:I'm going to leave this here, in case it helps.Magitek wrote:I may end up drawing my own ships if I can't get any help but I'm pretty skeptical that I will be able to come up with something that I actually like.
I've seen these, but I may actually end up ships from http://opengameart.org/content/spaceships-top-down for the smaller vessels.coffee wrote:and I add those for nowkikito wrote:I'm going to leave this here, in case it helps.Magitek wrote:I may end up drawing my own ships if I can't get any help but I'm pretty skeptical that I will be able to come up with something that I actually like.
http://www.over00.com/?p=1844
http://opengameart.org/content/spaceships-top-down
http://opengameart.org/content/spaceships2-top-down
or
http://opengameart.org/art-search-advan ... tid=Sci-Fi
and of course
http://love2d.org/wiki/Free_Game_Resources
Well I think it will be fine on older CPUs, and I don't think I'm using anywhere near 256MB in textures but I should check soon .. if I knew how. It's still probably around the 64MB mark. I should stop being lazy and load textures dynamically.coffee wrote:No, chill out! Awesome graphics, dozens of astonishing big stars, hundred of ships, vast open universe, explosions, networking. It's hard don't think of this as the most greatly space epic thing in LOVE! (I just hope my DuoCore, 256MB videocard handle it well).Magitek wrote:coffee wrote:It's starting looking too space epic for me.
What exactly do you mean by this? Do you mean it sounds too complex to play?
Thanks for the suggestions, coffee and kikito.coffee wrote:Perhaps just for your demo purposes we can then help suggesting some friendly licensed ships. Maybe some could be suitable to end in final phase.Magitek wrote:The ships are 100% borrowed without permission, I can't legally even use them for a demo. I may end up drawing my own ships if I can't get any help but I'm pretty skeptical that I will be able to come up with something that I actually like.
Magitek wrote: The larger ships look a bit too confusing.