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Re: Pop (v2) (simple mouse game)
Posted: Fri Mar 30, 2012 6:23 pm
by veethree
Codex wrote:I finished with a final score of 311. Anyway, I wanted to add a suggestion for the background. Instead of switching the background image color directly from red to blue, have it blend or shade to that color instead so it looks more smoother.
I took your advice.. updated to version 2.01! also gonna submit this to that showcase..
Re: Pop (v2) (simple mouse game)
Posted: Sun Apr 01, 2012 12:27 pm
by veethree
Version 2.02..now has a menu :O
Anyone have any ideas about what kind of music would fit this game? Something soft and calm? something that get's you all hyped up?
Re: Pop (v2) (simple mouse game)
Posted: Sun Apr 01, 2012 12:41 pm
by Nixola
I'm attaching a 0.8.0 version, don't know if it's fully functional, but I managed to go into the options menu, to play and to lose without errors
Re: Pop (v2) (simple mouse game)
Posted: Sun Apr 01, 2012 12:52 pm
by veethree
Nixola wrote:I'm attaching a 0.8.0 version, don't know if it's fully functional, but I managed to go into the options menu, to play and to lose without errors
Haha thanks, was too lazy to do that. Do you get some weird glitches with the background color right after you press start? For me it freezes up for half a second, then the when the game starts the bg color changes a few times within the first second..(only in the 0.8.0 version)
Also just noticed it's not fully functional, Crashes on the exit button. fixed that.
Re: Pop (v2) (simple mouse game)
Posted: Sun Apr 01, 2012 1:04 pm
by Nixola
For me it only changes twice, without freezes
Re: Pop (v2) (simple mouse game)
Posted: Sat May 25, 2013 10:01 am
by jag_e_nummer_ett
When playing around with the code, I noticed that the maximum score you can possibly get is around 2'082.
Because at stage 53 or whatever it is, there are too many dots then the player can handle. So if every dot is broken at stage 53 there will spawn enough for you to lose.
Just a suggestion: Add the max cap of dots as the levels increase.
Otherwise it is a really nice game! Nice graphics, but the gameplay is very short. I played like 2-3 times then I leaved it 'cause it got boring.
Re: Pop (v2) (simple mouse game)
Posted: Sat May 25, 2013 1:15 pm
by veethree
jag_e_nummer_ett wrote:When playing around with the code, I noticed that the maximum score you can possibly get is around 2'082.
Because at stage 53 or whatever it is, there are too many dots then the player can handle. So if every dot is broken at stage 53 there will spawn enough for you to lose.
Just a suggestion: Add the max cap of dots as the levels increase.
Otherwise it is a really nice game! Nice graphics, but the gameplay is very short. I played like 2-3 times then I leaved it 'cause it got boring.
I appreciate the suggestion and feedback, But this is a pretty old game, One of my earliest projects. I do have a more recent project that's somewhat similar called
Highvoid. The code on that one might be even dirtier as i was under the influence of certain recreational narcotics while writing it (explained in the forum post.)
Re: Pop (v2) (simple mouse game)
Posted: Sat May 25, 2013 2:18 pm
by jag_e_nummer_ett
Woa ok
Well I tell you; it's a good game, looks nice! Just lacking some minor stuff.
But if you've stopped this project then I wont bother you, good luck on your latest project!
Re: Pop (v2) (simple mouse game)
Posted: Tue Jun 25, 2013 12:46 am
by shatterblast
Good job on the game! I found it fun.
Re: Pop (v2) (simple mouse game)
Posted: Tue Jun 25, 2013 12:02 pm
by veethree
shatterblast wrote:Good job on the game! I found it fun.
Thank you.