The simplest way would probably be to force the player to do each move, and not do path finding.
Of course, it can be annoying to have to do each move, but it's way simpler for the programmer to do it this way.
Farvardin's game (was: moving multiple objects with mouse)
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- Sardtok
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Re: Farvardin's game (was: moving multiple objects with mouse)
Take off every Zigg for great rapist.
Now, outgay that!
Now, outgay that!
Re: Farvardin's game (was: moving multiple objects with mouse)
hello, thank you for the link and advices.
For the moment I think I'll look for a game project a bit simpler, and then I'll go back to this one
For the moment I think I'll look for a game project a bit simpler, and then I'll go back to this one
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