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Re: RPG project + random programming questions
Posted: Mon Dec 05, 2011 10:55 pm
by StoneCrow
I like turnbased but i dont like fight scenes,
probably biggest fan of the dungeons of dredmore type format.
Re: RPG project + random programming questions
Posted: Tue Dec 06, 2011 12:11 am
by Jasoco
Kadoba wrote:Jasoco wrote:Those are the best kinds of RPG. None of this newfangled Final Fantasy XIII/Oblivion crap.
Death to the heretic!
No way! Heretic was an awesome game too! And Oblivion is still boring.
So does Skyrim. Come at me!
Re: RPG project + random programming questions
Posted: Fri Dec 09, 2011 6:11 pm
by Tesselode
New demo. I've mainly been reorganizing the code to make it usable. Also, the slime has another attack now. Press enter to trigger enemy attacks.
Re: RPG project + random programming questions
Posted: Fri Dec 09, 2011 6:45 pm
by Ellohir
I hate my gpu
PS: The numbers are cool xD
Re: RPG project + random programming questions
Posted: Fri Dec 09, 2011 10:32 pm
by tentus
Tesselode wrote:New demo. I've mainly been reorganizing the code to make it usable. Also, the slime has another attack now. Press enter to trigger enemy attacks.
Good times, I was just playing Paper Mario and wishing it was longer.
Quick tip:
Code: Select all
local f = love.filesystem.load('battle/enemies/'..enemytype..'/init')
f()
Could be just:
Code: Select all
love.filesystem.load('battle/enemies/'..enemytype..'/init')()
The extra parenthesis make it load and immediately run your code.
Re: RPG project + random programming questions
Posted: Sat Dec 17, 2011 11:44 pm
by Tesselode
I've got attacks working! Press enter to start the attack.
Re: RPG project + random programming questions
Posted: Sun Dec 18, 2011 7:39 pm
by waraiotoko
Tesselode wrote:I've got attacks working! Press enter to start the attack.
Spamming enter and space gives me great joy.
Re: RPG project + random programming questions
Posted: Mon Dec 19, 2011 11:07 am
by coffee
waraiotoko wrote:Tesselode wrote:I've got attacks working! Press enter to start the attack.
Spamming enter and space gives me great joy.
Lol, indeed makes strange effects but to be fair it's still very alpha and for sure he's still working hard on it.
Tesselode I'm not sure if I'm understanding well your 2 step idea. Will the engine have multiples approaches ways and choice independent attacks separated from approaches? Because other way it's not useful choice the attacks only when near the enemy right?. Only trying to understand if you trying to reach alternatives than traditional Jap RPG direct attack at one enemy.
Re: RPG project + random programming questions
Posted: Mon Dec 19, 2011 3:29 pm
by Tesselode
coffee wrote:waraiotoko wrote:Tesselode wrote:I've got attacks working! Press enter to start the attack.
Spamming enter and space gives me great joy.
Lol, indeed makes strange effects but to be fair it's still very alpha and for sure he's still working hard on it.
Tesselode I'm not sure if I'm understanding well your 2 step idea. Will the engine have multiples approaches ways and choice independent attacks separated from approaches? Because other way it's not useful choice the attacks only when near the enemy right?. Only trying to understand if you trying to reach alternatives than traditional Jap RPG direct attack at one enemy.
I'm not sure what you're asking. Are you asking what's the point of the timed input windows? Different attacks will require you to press buttons at different times (like the Mario and Luigi series), and more difficult attacks will have smaller windows and more required input.
Re: RPG project + random programming questions
Posted: Mon Dec 19, 2011 4:01 pm
by coffee
Tesselode wrote:coffee wrote:
I'm not sure what you're asking. Are you asking what's the point of the timed input windows? Different attacks will require you to press buttons at different times (like the Mario and Luigi series), and more difficult attacks will have smaller windows and more required input.
Hmm sorry, perhaps I didn't explained well. I just trying to figure out why the need of the two step action, not questioning the timed input action. What we are doing in first phase? Doing an auto weaker basic attack right? Then close to enemy you could as you say other attack more powerful options. My question is why don't choose that extended more powerful attack options directly in first phase? I say that because your char returns to start point after do the basic/first phase attack so not understanding well why the two step attack. However I would understand something like first phase be ranged attacks and second phase as close attacks.