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Re: XHH Studio - make some love [games]

Posted: Thu Jul 25, 2013 6:30 am
by Robin
XHH wrote:Instead of typing:

Code: Select all

if love.keyboard.isDown('left') or love.keyboard.isDown('right') or love.keyboard.isDown('etc etc etc') then
you can type:

Code: Select all

if KEY.check('left','right','etc etc') then
Or you can use:

Code: Select all

if love.keyboard.isDown('left', 'right', 'etc etc etc') then

Re: XHH Studio - make some love [games]

Posted: Thu Jul 25, 2013 4:49 pm
by XHH
Robin wrote: Or you can use:

Code: Select all

if love.keyboard.isDown('left', 'right', 'etc etc etc') then
:|
Does love.keyboard.isDown really accept multiple key arguments?
no way... no it doesn't...

Re: XHH Studio - make some love [games]

Posted: Thu Jul 25, 2013 5:02 pm
by DaedalusYoung

Re: XHH Studio - make some love [games]

Posted: Thu Jul 25, 2013 5:58 pm
by XHH
lol. Looks like I learned something today. Well that's good. There's also KEY.checkAll() to check if all the keys are down. eh.

Does the function accept string and decimal or a combination? Like how 'd' is also 100.
Can you do love.keyboard.isDown('left','right','up',100)?

Re: XHH Studio - make some love [games]

Posted: Thu Jul 25, 2013 6:33 pm
by Jasoco
Why not test it out for yourself?

Re: XHH Studio - make some love [games]

Posted: Fri Jul 26, 2013 12:50 am
by XHH
Jasoco wrote:Why not test it out for yourself?
lol, yea you're right. But it seems that love.keyboard.isDown does not accept decimals. KEY.check() does.
Anyways... using the extra library is still completely optional.

ANOTHER SMALL UPDATE:
Collision events now work. It lightly uses love.physics for square, circle, and polygon collisions. At first I was going to use HardonCollider, but I ended up working out my own custom physics handlers. Wasn't as tough as I thought it would be thanks to the power of LÖVE. :crazy:
I also added image blending which is being used in the the image below.

So now the interesting and even quicker things begin. I have made a ton of plans for moar functionality in the IDE structure.
The next steps include adding PixelEffect, Sounds, and Camera.

Here's a big HD screenshot. The IDE is maximized and the cute pink window is the game running. Remember the public version of the IDE won't look exactly like this.
anotherdemo.love
(50.66 KiB) Downloaded 175 times
KvBtbUK.png
KvBtbUK.png (43.4 KiB) Viewed 734 times
I'm so excited that I will try to hold off on updates until something major is done (like the entire IDE). Stay tuned!

Re: XHH Studio - make some love [games]

Posted: Wed Jul 31, 2013 9:22 pm
by TechcoreStudio
Hey this looks pretty cool lol. Seems like gamesquare will have some competition to see which is the best Love2D IDE :cool: :joker:

Re: XHH Studio - make some love [games]

Posted: Thu Aug 01, 2013 3:12 am
by XHH
TechcoreStudio wrote:Hey this looks pretty cool lol. Seems like gamesquare will have some competition to see which is the best Love2D IDE :cool: :joker:
Excitement!! At first this was going to be a personal IDE for helping me get games out quicker. It will help me get ideas out and still focus on my upcoming freshman year of college.

But now it seems like I can do more with it. :> Best of luck to ya!

Re: [WIP] XHH Studio - potentially simplifying löve IDE

Posted: Sun Aug 04, 2013 1:04 am
by XHH
QUICK UPDATE:
Here's a link to the software's current site: http://xhhstudio.tumblr.com/

I will still post big updates on this forum, but the tumblr will have everything including small updates.

Re: [WIP] XHH Studio - potentially simplifying löve IDE

Posted: Thu Aug 15, 2013 1:25 am
by XHH
UPDATE:
http://xhhstudio.tumblr.com/post/582894 ... ng-more-of

The following has been successfully added:
  • CAMera that follows the object it's set to.
  • SFX - adding sounds to the library and then using play,loop,stop,isPlaying,pitch,volume
  • Adding fonts to the library.
  • Exporting a .love file.
  • Small tile editor (changing starting object sprite, frame, and angle while placing objects in the room/state. I'll upload a picture of that later.)
I've started working on pixel effects, but of course they don't work yet (soon -.-)
I'm getting close to a beta version.
Stay tuned for more updates, and please tell me what you would want to see in an IDE. Tell me anything that doesn't have to do with editing code (like syntax highlighting) because those requests will be endless.

And don't use the word Vim in your reply or I just wont even bother replying.

EDIT: When the public beta is released (weeks from now) there will be a brand new thread for it. I want to start anew and this thread is kind of bleh...