[WIP] XHH Studio - coming soon to Windows/Linux/Mac!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Robin
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Re: XHH Studio - make some love [games]

Post by Robin »

XHH wrote:Instead of typing:

Code: Select all

if love.keyboard.isDown('left') or love.keyboard.isDown('right') or love.keyboard.isDown('etc etc etc') then
you can type:

Code: Select all

if KEY.check('left','right','etc etc') then
Or you can use:

Code: Select all

if love.keyboard.isDown('left', 'right', 'etc etc etc') then
Help us help you: attach a .love.
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XHH
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Re: XHH Studio - make some love [games]

Post by XHH »

Robin wrote: Or you can use:

Code: Select all

if love.keyboard.isDown('left', 'right', 'etc etc etc') then
:|
Does love.keyboard.isDown really accept multiple key arguments?
no way... no it doesn't...
I like to draw and program :)
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DaedalusYoung
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Re: XHH Studio - make some love [games]

Post by DaedalusYoung »

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XHH
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Re: XHH Studio - make some love [games]

Post by XHH »

lol. Looks like I learned something today. Well that's good. There's also KEY.checkAll() to check if all the keys are down. eh.

Does the function accept string and decimal or a combination? Like how 'd' is also 100.
Can you do love.keyboard.isDown('left','right','up',100)?
I like to draw and program :)
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Jasoco
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Re: XHH Studio - make some love [games]

Post by Jasoco »

Why not test it out for yourself?
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XHH
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Re: XHH Studio - make some love [games]

Post by XHH »

Jasoco wrote:Why not test it out for yourself?
lol, yea you're right. But it seems that love.keyboard.isDown does not accept decimals. KEY.check() does.
Anyways... using the extra library is still completely optional.

ANOTHER SMALL UPDATE:
Collision events now work. It lightly uses love.physics for square, circle, and polygon collisions. At first I was going to use HardonCollider, but I ended up working out my own custom physics handlers. Wasn't as tough as I thought it would be thanks to the power of LÖVE. :crazy:
I also added image blending which is being used in the the image below.

So now the interesting and even quicker things begin. I have made a ton of plans for moar functionality in the IDE structure.
The next steps include adding PixelEffect, Sounds, and Camera.

Here's a big HD screenshot. The IDE is maximized and the cute pink window is the game running. Remember the public version of the IDE won't look exactly like this.
anotherdemo.love
(50.66 KiB) Downloaded 173 times
KvBtbUK.png
KvBtbUK.png (43.4 KiB) Viewed 723 times
I'm so excited that I will try to hold off on updates until something major is done (like the entire IDE). Stay tuned!
I like to draw and program :)
TechcoreStudio
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Re: XHH Studio - make some love [games]

Post by TechcoreStudio »

Hey this looks pretty cool lol. Seems like gamesquare will have some competition to see which is the best Love2D IDE :cool: :joker:
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XHH
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Re: XHH Studio - make some love [games]

Post by XHH »

TechcoreStudio wrote:Hey this looks pretty cool lol. Seems like gamesquare will have some competition to see which is the best Love2D IDE :cool: :joker:
Excitement!! At first this was going to be a personal IDE for helping me get games out quicker. It will help me get ideas out and still focus on my upcoming freshman year of college.

But now it seems like I can do more with it. :> Best of luck to ya!
I like to draw and program :)
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XHH
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Re: [WIP] XHH Studio - potentially simplifying löve IDE

Post by XHH »

QUICK UPDATE:
Here's a link to the software's current site: http://xhhstudio.tumblr.com/

I will still post big updates on this forum, but the tumblr will have everything including small updates.
I like to draw and program :)
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XHH
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Re: [WIP] XHH Studio - potentially simplifying löve IDE

Post by XHH »

UPDATE:
http://xhhstudio.tumblr.com/post/582894 ... ng-more-of

The following has been successfully added:
  • CAMera that follows the object it's set to.
  • SFX - adding sounds to the library and then using play,loop,stop,isPlaying,pitch,volume
  • Adding fonts to the library.
  • Exporting a .love file.
  • Small tile editor (changing starting object sprite, frame, and angle while placing objects in the room/state. I'll upload a picture of that later.)
I've started working on pixel effects, but of course they don't work yet (soon -.-)
I'm getting close to a beta version.
Stay tuned for more updates, and please tell me what you would want to see in an IDE. Tell me anything that doesn't have to do with editing code (like syntax highlighting) because those requests will be endless.

And don't use the word Vim in your reply or I just wont even bother replying.

EDIT: When the public beta is released (weeks from now) there will be a brand new thread for it. I want to start anew and this thread is kind of bleh...
I like to draw and program :)
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