Jasoco wrote:Why not test it out for yourself?
lol, yea you're right. But it seems that love.keyboard.isDown does not accept decimals. KEY.check() does.
Anyways... using the extra library is still completely optional.
ANOTHER SMALL UPDATE:
Collision events now work. It lightly uses love.physics for square, circle, and polygon collisions. At first I was going to use HardonCollider, but I ended up working out my own custom physics handlers. Wasn't as tough as I thought it would be thanks to the power of LÖVE.
I also added image blending which is being used in the the image below.
So now the interesting and even quicker things begin. I have made a ton of plans for moar functionality in the IDE structure.
The next steps include adding PixelEffect, Sounds, and Camera.
Here's a big HD screenshot. The IDE is maximized and the cute pink window is the game running. Remember the public version of the IDE won't look exactly like this.
- KvBtbUK.png (43.4 KiB) Viewed 723 times
I'm so excited that I will try to hold off on updates until something major is done (like the entire IDE). Stay tuned!