Re: Ophidian Crawler : a non-tron snake clone [v0.05]
Posted: Wed Oct 16, 2013 10:40 am
This is cool, I have a few suggestions.
As has been stated before, the turning mechanic could still do with some tweaking, it feels a little odd at the moment. If I hold a movement key down and spin it creates a spiral affect. Should this be a circle instead?
The smaller objects should reward a few more points than their larger counterparts.
Objects should change colour gradually over time, rather than go though a couple of colour steps. This helps to better identify which object to reach for next (incredibly frustrating to get to an object only to have it magically pop out of existence).
As has been stated before, the turning mechanic could still do with some tweaking, it feels a little odd at the moment. If I hold a movement key down and spin it creates a spiral affect. Should this be a circle instead?
The smaller objects should reward a few more points than their larger counterparts.
Objects should change colour gradually over time, rather than go though a couple of colour steps. This helps to better identify which object to reach for next (incredibly frustrating to get to an object only to have it magically pop out of existence).