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Re: TLboner - powerful skeletal animation system (help wante

Posted: Wed Jan 11, 2012 5:44 pm
by tentus
Is the download link broken for anyone else?

Re: TLboner - powerful skeletal animation system (help wante

Posted: Wed Jan 11, 2012 6:32 pm
by Nixola
Yep

Re: TLboner - powerful skeletal animation system (help wante

Posted: Wed Jan 11, 2012 8:40 pm
by Taehl
Oh, sorry, didn't know anyone was still looking at it. I fixed the link (here it is, too).

Re: TLboner - powerful skeletal animation system (help wante

Posted: Thu Feb 09, 2012 3:56 am
by Taehl
Well, I've managed to get some of the very basics of an editor going... To be honest, it's more of a data inspector with a timeline slider, but I've got to start somewhere, no?

Controls are the same as the TLboner demo (QWASDZ), with the addition of Space for toggling animation play/pause, being able to click on bones to get a data display, and the click'n'drag timeline (which shows anim keyframes).

Re: TLboner - powerful skeletal animation system (help wante

Posted: Thu Feb 09, 2012 4:40 am
by tentus
I managed to break it by pressing Q, but still-

Image

Re: TLboner - powerful skeletal animation system (help wante

Posted: Fri Feb 10, 2012 12:42 am
by ishkabible
Why does everyone's code break when 'q' is pressed? It's generally becuase 'q' is used for debugging I guess.

Re: TLboner - powerful skeletal animation system (help wante

Posted: Fri Feb 10, 2012 11:12 am
by Taehl
It's just a tiny logic error, and is a 17-character fix. Don't worry about it, it's fine. It'll be fixed in the next version I put up.