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Re: CodeName: DontGoLeft

Posted: Sun Aug 07, 2011 10:53 pm
by kraftman
Trappingnoobs wrote:
kraftman wrote:Did he just add cows that fall from the sky? I think he did.
Wow. Your texture transitions are as good, if not better than, terraria's. I've so got to look at how you did that in the morning.

I like the cows, but they have insane superjump ability? :L
The textures are the same as the last version you saw arent they?

Superjump? you mean they jump high or something else?

Re: CodeName: DontGoLeft

Posted: Mon Aug 08, 2011 6:35 am
by nevon
I think I broke your toy...
UgicZ.png
UgicZ.png (104.94 KiB) Viewed 394 times

Re: CodeName: DontGoLeft

Posted: Mon Aug 08, 2011 7:24 am
by Robin
Looks pretty good.

Removing tiles could still be handled better, and I don't like the fact that jumping is completely ineffective now. You can't even jump one tile higher!

Re: CodeName: DontGoLeft

Posted: Mon Aug 08, 2011 1:06 pm
by kraftman
Robin wrote:Looks pretty good.

Removing tiles could still be handled better, and I don't like the fact that jumping is completely ineffective now. You can't even jump one tile higher!

yeh going up/down using w and s wont be aprt of it in the end, they are just there for testing at the moment. Space should jump properly, although ou can jump unlmited times at the moment.

How would you suggest handling removing tiles better?

Re: CodeName: DontGoLeft

Posted: Mon Aug 08, 2011 1:21 pm
by Robin
kraftman wrote:How would you suggest handling removing tiles better?
A simple click, with dragging.

You click on a tile, it disappears. You hold the mouse button and drag until you reach the next tile, which disappears immediately too.

Re: CodeName: DontGoLeft

Posted: Mon Aug 08, 2011 1:44 pm
by kraftman
Robin wrote:
kraftman wrote:How would you suggest handling removing tiles better?
A simple click, with dragging.

You click on a tile, it disappears. You hold the mouse button and drag until you reach the next tile, which disappears immediately too.
Ahh i see. I thought you meant code-wise. Well as it's going to be pretty similar to terraria/minecraft, there will be different tools used to dig, so the speed of digging will depend on the tool used.

Re: CodeName: DontGoLeft

Posted: Mon Aug 08, 2011 1:45 pm
by Robin
Ah, OK. To be honest, I haven't looked at the code. ;)

Re: CodeName: DontGoLeft

Posted: Mon Aug 08, 2011 2:06 pm
by kraftman
Robin wrote:Ah, OK. To be honest, I haven't looked at the code. ;)
For your own sake, don't, it'll burn your eyes.

I'll leave this here just in case

http://eyebleach.com/ (semi-nsfw)

Re: CodeName: DontGoLeft

Posted: Tue Aug 09, 2011 1:34 am
by LuaWeaver
kikito wrote:
kraftman wrote:(and definitely don't just give up halfway and release an OOP lib instead.)
Ouch.

Good luck with the game. Terraria is a very difficult game to emulate.
Hey! I'm still wrking on it!

Just jking, since I used OOP for all my lua programming in the past (roblox, never go there) I need it for now.