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Re: Hexagonal rpg

Posted: Thu Jul 14, 2011 3:55 pm
by schael
schael wrote:Thank for the translation, I found a tutorial on C++. I red C tutorials from the same author and I think I will understand after reading this http://www.siteduzero.com/tutoriel-3-11 ... #ss_part_1.

I'm actualy adapting the example in the löve tutorials on tile scrolling for my game so I have two questions :
- Have I to use http://love2d.org/wiki/Quad:setViewport with a tileset ?
- How can I use .XML file made by Tiled map editor ?
EDIT : I understood :ultrahappy: and yes, I will include wasd, arrows keys and zqsd in my game. I think I will delete diagonal keys and allow to use combination of two direction keys.
I found how to use Tiled : I have to save as CSV (I don't knwo waht it is but it gives me a raw table in a tmx file :megagrin: )

Sorry for double post : i clicked "quote" instead of "edit"

Re: Hexagonal rpg

Posted: Sat Jul 23, 2011 8:32 pm
by schael
This is the new version of the RPG.
I added quads, tiles, scrolling and I changed the keys : it now uses arrows.
I don't understand why there are lots of black pixels when moving...