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Re: Slime Ball
Posted: Wed May 08, 2013 12:51 am
by spynaz
First look in the folder where you love.exe is. There should be a folder named slime ball folder, open that up. Then open up the "Score" file with a text editor. If there is a list of names and numbers that you submitted, then the problem doesn't have to do with the highscores being saved.
Re: Slime Ball
Posted: Wed May 08, 2013 12:55 am
by davisdude
Never mind. Now it works for some reason...
Do you mind telling me how you did that?
Re: Slime Ball
Posted: Wed May 08, 2013 2:34 am
by spynaz
Lol! I don't know how it just started working for no reason, what do you want me to tell you?
Re: Slime Ball
Posted: Wed May 08, 2013 11:03 am
by davisdude
How you got it to save like that. I think you would use love.event.push or something, but I don't know...
Thanks!
Re: Slime Ball
Posted: Wed May 08, 2013 3:11 pm
by spynaz
davisdude wrote:How you got it to save like that. I think you would use love.event.push or something, but I don't know...
Thanks!
Oh I just used this library:
https://love2d.org/wiki/SICK
Re: Slime Ball
Posted: Wed May 08, 2013 5:13 pm
by davisdude
Thanks!
Re: Slime Ball
Posted: Wed May 08, 2013 5:50 pm
by spynaz
No problem.
Re: Slime Ball
Posted: Sat May 11, 2013 3:04 pm
by vitaminx
I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?
Otherwise very pretty looking game
Re: Slime Ball
Posted: Sat May 11, 2013 4:38 pm
by spynaz
vitaminx wrote:I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?
Otherwise very pretty looking game
I don't think that's a big problem though. Some games are like that so it doesn't matter much.
Re: Slime Ball
Posted: Sat May 18, 2013 3:43 pm
by MadByte
Great first game
Good :
- The colors of the game and the player movement looks good
- Fun to play
- The music and the sound effects are good
Not so good:
- The fact that the objects from the sides spawn inside the visible area is kinda annoying sometimes.
- The menu buttons doesn't match the look and feel of the game I think.
[edit] - The "invincible" power up doesn't have any visible feedback ( blinking ) to see when it is over.
But apart from this, it is a nice little game