Many thanks for the help bartbes, I would have never figured out declaring the arg locally, since it works in 0.7.2 without doing so.
High detail map generation time (loop performance):
11.4 secs -> 5.6 secs
Frames per second in battle (pure rendering):
204 FPS -> 255 FPS
No side effects noted, color me impressed.
LoveJIT
- bartbes
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Re: LoveJIT
I'll note that that was only how to get an equivalent table, oftentimes you can get by without turning it into a table.
Also, that's not 0.7.2, that's lua 5.1(.4), luajit, as a re-implementation decided never to add this deprecated feature in the first place.
Also, that's not 0.7.2, that's lua 5.1(.4), luajit, as a re-implementation decided never to add this deprecated feature in the first place.
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Re: LoveJIT
I updated the links in my original post for LuaJIT 2.0.0-beta8.
Re: LoveJIT
Will LöveJIT be a part of official LÖVE builds in the future?
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: LoveJIT
At the moment, LuaJIT is beta software. So no "official" LÖVE builds will use LuaJIT for the time being.
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Re: LoveJIT
That's disappointing, the LuaJIT beta is more stable than many other software projects marked as "stable".
LuaJIT 1.x is not in beta, but it isn't as fast as LuaJIT 2 and it doesn't have the FFI. There would still be substantial improvements over regular Lua though.
LuaJIT 1.x is not in beta, but it isn't as fast as LuaJIT 2 and it doesn't have the FFI. There would still be substantial improvements over regular Lua though.
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Re: LoveJIT
It's not just about stability, what about things like availability?
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Re: LoveJIT
LuaJIT has ARM support as well as support for nearly every desktop architecture besides OSX PPC, which should be phased out anyway.
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Re: LoveJIT
Not that availability.
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Re: LoveJIT
Then what? Are we forced to use the software dependency systems in Linux distributions? Because that's terrible design by them if we are.
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