Page 3 of 3
Re: Building for mac app store?
Posted: Mon May 30, 2011 2:54 am
by slime
You can place your .love file inside the .app's Contents/Resources/ folder (or /Resources/ in XCode I guess) and it will run it when it launches.
Re: Building for mac app store?
Posted: Mon Mar 16, 2015 11:26 am
by jack0088
There is a way of signing the LÖVE
wrapper with your own provisioning profile, which theoretically lets you publish your app on the Apple Mac App Store. I didn't try this yet, as my babies are not ready for the Store yet - but I've written it all down on my blog:
http://www.kennstewayne.de/love2d-apps- ... orbereiten.
I would be grateful, if anyone could test this and report back.
Re: Building for mac app store?
Posted: Mon Mar 16, 2015 2:39 pm
by slime
The instructions in your blog tell people to use the (very work-in-progress) 0.10.0 source code, instead of the stable 0.9.2 release source code. Probably not a good idea.
0.9.2's source code can be downloaded from the tags section of the Bitbucket repository's downloads page:
https://bitbucket.org/rude/love/get/0.9.2.zip