Building for mac app store?

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slime
Solid Snayke
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Re: Building for mac app store?

Post by slime »

You can place your .love file inside the .app's Contents/Resources/ folder (or /Resources/ in XCode I guess) and it will run it when it launches.
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jack0088
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Re: Building for mac app store?

Post by jack0088 »

There is a way of signing the LÖVE wrapper with your own provisioning profile, which theoretically lets you publish your app on the Apple Mac App Store. I didn't try this yet, as my babies are not ready for the Store yet - but I've written it all down on my blog: http://www.kennstewayne.de/love2d-apps- ... orbereiten.

I would be grateful, if anyone could test this and report back.
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slime
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Re: Building for mac app store?

Post by slime »

The instructions in your blog tell people to use the (very work-in-progress) 0.10.0 source code, instead of the stable 0.9.2 release source code. Probably not a good idea. ;)

0.9.2's source code can be downloaded from the tags section of the Bitbucket repository's downloads page: https://bitbucket.org/rude/love/get/0.9.2.zip
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