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Re: Pointing an image

Posted: Mon Apr 18, 2011 1:37 pm
by Anxiety
BarnD wrote:which is so far basically like yours
Im 100% sure the final releases of these games are totally different, expect the character moving.

Re: Pointing an image

Posted: Mon Apr 18, 2011 1:40 pm
by BarnD
Anxiety wrote:
BarnD wrote:which is so far basically like yours
Im 100% sure the final releases of these games are totally different, expect the character moving.
Yeah same, they also already look totally different. :)

Re: Pointing an image

Posted: Mon Apr 18, 2011 11:21 pm
by Taehl
BlackBulletIV wrote:Why's that? I'm interested to know. How is \( \frac{\pi}{2} \) to make a quater circle more logical than \( \frac{\tau}{4} \)?
Because in my mind, a unit that's exactly half a circle (pi rad) makes more sense than a unit that's a full circle. Besides, 1 tau = 0 tau, and that's just silly.

Re: Pointing an image

Posted: Tue Apr 19, 2011 12:41 am
by BlackBulletIV
Well that's the way circles work. It's a complete loop, the first point is the same as the last. I don't see how \(\tau \equiv 0\) is silly, it just represents the fact that I just mentioned. But anyway, if Pi works better for you, that's fine.