Hey guys. A pretty big update.
Advanced Tiled Loader 0.9.0 is out! I wanted to clean the code up and make it more consistent. There's quite a few identifier changes which will probably break compatibility if you try and switch out an older version for it. Sorry about that. But I think the changes will help the overall health of the project and make it less confusing for new people to use.
Another big thing is that there is now a
github repository. I'm also working on the
wiki which will have documentation and some beginner tutorials. It's currently a work in progress though.
Here's a list of the changes:
0.9.0
- Advanced Tile Loader now has a wiki page and a github repository!
- Cleaned up the code quite a bit.
- Classes are now broken up into individual files rather than grouping similar ones into one file.
- Many identifiers have been changed to be less confusing and more consistent. Now camelCase is
used to separate words instead of underscores. Internal functions and data are now prefixed
with an underscore.
- Sprite batch mode can now be set through the map or through individual tile layers. Tile layer
settings take precedence.
- A bug with layer transparency has been fixed.
- Tile:draw() now accepts parameters for scaling, rotation, and offset.
- TileLayer:drawAfterTile() now works with multiple functions
- Forcing a redraw is now automatic when you switch sprite batch modes.
- Added support for flipped tiles that were introduced in Tiled version 0.7.0