Page 3 of 6

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 11:32 am
by pygy
Also: w0000000t!!! :crazy:

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 2:05 pm
by com_1
! WARNING !
-----------
This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.
Now I understand why not working.
I'd rather wait for "LÖVE 0.7.0" a stable version.

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 2:13 pm
by nevon
com_1 wrote:
! WARNING !
-----------
This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.
Now I understand why not working.
I'd rather wait for "LÖVE 0.7.0" a stable version.
0.7.0 is stable. There's just no guaranteed API stability between versions. Meaning games written for 0.7.0 may not run in 0.8.0.

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 3:27 pm
by bartbes
0.7.0 is just as stable (hopefully more stable) than 0.6.2, what it means is that we haven't reached 1.0.0 yet.

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 6:27 pm
by Endeg
Good day, fellow lovers :monocle:

0.7.0 crashes on my computer and won't crash on anything else. At first, I thought it might be some msvcr80.dll nonsense or some fancy framebuffer thing, but Dependency Walker showed me this:
Second chance exception 0xC000001D (Illegal Instruction) occurred in "LOVE.EXE" at address 0x004401C1.
I guess it means that my processor is too old-school for new version of Love or compiler used for this build. Is there any way to make it more retro-friendly?

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 6:39 pm
by bartbes
Since you seem to be convinced it's your cpu, what cpu do you use?

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 6:42 pm
by TechnoCat
Endeg wrote:Good day, fellow lovers :monocle:

0.7.0 crashes on my computer and won't crash on anything else. At first, I thought it might be some msvcr80.dll nonsense or some fancy framebuffer thing, but Dependency Walker showed me this:
Second chance exception 0xC000001D (Illegal Instruction) occurred in "LOVE.EXE" at address 0x004401C1.
I guess it means that my processor is too old-school for new version of Love or compiler used for this build. Is there any way to make it more retro-friendly?
Aw man, deep down i knew SSE2 was a bad idea. I can try recompiling without that for you.

What CPU do you have?

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 6:55 pm
by Endeg
bartbes wrote:Since you seem to be convinced it's your cpu, what cpu do you use?
TechnoCat wrote: Aw man, deep down i knew SSE2 was a bad idea. I can try recompiling without that for you.

What CPU do you have?
It's Athlon XP, and yes, it doesn't support sse2.
The recompiling would be just great :).

Re: LÖVE 0.7.0 Game Slave released

Posted: Tue Dec 07, 2010 7:17 pm
by TechnoCat
Endeg wrote:It's Athlon XP, and yes, it doesn't support sse2.
The recompiling would be just great :).
Here is an SSE build for Windows. The purpose of this is to support old CPU's.

Re: LÖVE 0.7.0 Game Slave released

Posted: Wed Dec 08, 2010 1:04 am
by Endeg
It's working! Thanks :monocle: