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Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Fri Mar 08, 2013 8:57 pm
by Davidobot
josefnpat wrote:Davidobot wrote:I think my application got removed, can you tellme, did it get rejected?
josefnpat wrote:
[*]Only board members can view applications. This was debated on the IRC channel, but we feel if we make the comments private, there can be more honest conversation among the board members. When an application is submitted, you will see the following screen;
[/list]
Your application has not been lost, it's just only visible to board members.
Oh, ok. Sorry didn't read that.
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Sat Mar 09, 2013 2:38 am
by substitute541
It is kind of hard to write a blog post using markdown (I had some experience with that in the edX Wiki)...
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Sat Mar 09, 2013 4:58 am
by josefnpat
substitute541 wrote:It is kind of hard to write a blog post using markdown (I had some experience with that in the edX Wiki)...
If you want,
here is thorough documentation of markdown.
There should also be a WYSIWYG editor as well!
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Sat Mar 09, 2013 12:46 pm
by MarekkPie
One of the reasons I decided to sign up as a writer was BECAUSE we could write in Markdown. I love it.
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Sun Mar 10, 2013 1:41 pm
by silver_hawk
Wow nice
love it !
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Mon Mar 11, 2013 1:49 am
by substitute541
Alright, maybe I'll write my blog post in Notepad++ before posting it.
EDIT: Made a new blog post. Hope it gets accepted.
EDIT 2: Actually noticed a new favicon when I reloaded the blog (I opened the blog 6 hours ago).
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Mon Mar 11, 2013 10:27 am
by monsieur_h
My two cents:
you could add links to the homepage, the wiki, the forum and the issue tracker in the header. It would help navigating in the LÖVEsphere in an easier way.
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Mon Mar 11, 2013 5:01 pm
by josefnpat
substitute541 wrote:Alright, maybe I'll write my blog post in Notepad++ before posting it.
EDIT: Made a new blog post. Hope it gets accepted.
EDIT 2: Actually noticed a new favicon when I reloaded the blog (I opened the blog 6 hours ago).
Whooo, more bugs! Writers, Moderators and Board members can now see unpublished articles.
(btw, the article looks awesome substitute541, just need one more person to read it over.)
monsieur_h wrote:My two cents:
you could add links to the homepage, the wiki, the forum and the issue tracker in the header. It would help navigating in the LÖVEsphere in an easier way.
:3
Once the blog gets going a little more, that's just what I plan on asking for :)
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Tue Mar 12, 2013 4:50 am
by substitute541
Wooohooo. It got published!
Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Tue Mar 12, 2013 12:31 pm
by Santos
Congrats substitute541, great article! And congrats josefnpat for setting this up, it looks awesome!
I'm psyched for future posts.
I haven't finished reading the article, but I got stuck on visualising how the AABB check worked, so here's how I understood it...
- circles.png (17.11 KiB) Viewed 14740 times
The distance between the centers on the x-axis is found with
math.abs(circleA.x - circleB.x), the absolute difference of the x positions.
As with the x-axis, so with the y-axis.
I'm probably totally confused, but should't it be...
if math.abs(circleA.x - circleB.x) > circleA.radius + circleB.radius and math.abs(circleA.y - circleB.y) > circleA.radius + circleB.radius then
because the circles could only be colliding if the centers on both axes are in range?