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Re: HeroSquare Adventures 0.065 - swords, fire, powerups!

Posted: Tue Oct 26, 2010 4:50 pm
by kikito
Robin wrote:I think this doesn't do what you think it does. If entity1.y > entity2.y, it sorts by z rather than y. I think this would work better:
Yeah, I think you are right. My bad.

Re: HeroSquare Adventures 0.71 - first update for 2011

Posted: Sun Feb 27, 2011 8:46 pm
by Gnx
bump, finally I got back around to this project :)

Re: HeroSquare Adventures 0.71 - first update for 2011

Posted: Sun Feb 27, 2011 9:56 pm
by nevon
Gnx wrote:bump, finally I got back around to this project :)
Yay! :ultrahappy:

Re: HeroSquare Adventures 0.71 - first update for 2011

Posted: Tue Mar 01, 2011 9:24 am
by StoneCrow
:ultraglee: Love the music!

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Thu Apr 07, 2011 10:17 pm
by Gnx
*bump*

Added a whole bunch of things and freshened things up a bit with a new level :)

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Thu Apr 07, 2011 10:38 pm
by Lafolie
A truly lövely project. :neko:

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 08, 2011 1:51 pm
by TheAncientGoat
Oooo, fun! :D

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 08, 2011 3:50 pm
by StoneCrow
awesome!

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Sun Apr 10, 2011 2:55 pm
by Lafolie
I like this project so much I made a little modification for it! It's not that well written but it should be easy to re-add the code to future updates.

Monsters now yield experience when defeated. You need 10 exp. points to level, with the curve set at 1.75 per level. Gaining a level does little more than play a sound effect (that I created form scratch :P) and reward you with 3 hp.

If you obtain the HUD upgrade you will be able to see your current level and experience count. Oh and experience carries over each level, so if you get 11 exp you will go over to level 2 with 1 exp.

http://cl.ly/3w0m3B013f3E3S3E212D

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 22, 2011 1:18 am
by SoggyWaffles
Welp, it crashes for me, but i do get to hear the nice music.

Code: Select all

Error: [string "main.lua"]:566: Cannot create Framebuffer: Not supported by your OpenGL implementation
stack traceback:
	[C]: in function 'newFramebuffer'
	[string "main.lua"]:566: in function 'fb'
	[string "main.lua"]:87: in function 'load'
	[string "boot.lua"]:308: in function <[string "boot.lua"]:306>
	[C]: in function 'xpcall'
I've never had trouble with framebuffers or Po2 before. I have herosquare_091.love which the one posted in the OP.