Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by Robin »

thelinx wrote:
Robin wrote:so is Game Slave from Invader Zim?
If you'd been in IRC, maybe you'd know.
Damn you, I broke X, so I'm using my mom's laptop for the time being, my new laptop (which I need for college) will arrive Monday or thereabout. So.

Also: thank you, Duck Duck Go.
Help us help you: attach a .love.
User avatar
vrld
Party member
Posts: 917
Joined: Sun Apr 04, 2010 9:14 pm
Location: Germany
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by vrld »

Jasoco wrote:If I use the lua file, what's the Copyright whatever on it?
Consider it public domain (there is not much creativity involved in copying formulas off a wikipedia article... ;)).
Jasoco wrote:Also, how many buffers can we have saved in memory?
Depends on how big your memory is (as far as I know).
Jasoco wrote:How many canvases can we have hidden for drawing to for later?
Depends on how many you can hold in memory...
Jasoco wrote:And can they be bigger than the screen?
Yes and no. You can create a framebuffer of any size, but it basically acts like a (resized) screenshot. Nobody will stop you from using love.graphics.scale though.
For example, you could create a framebuffer with size double of the game window and set the scale to 1/2 to effectively have a canvas that extends the screen.
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

hump | HC | SUIT | moonshine
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by Robin »

vrld wrote:
Jasoco wrote:If I use the lua file, what's the Copyright whatever on it?
Consider it public domain (there is not much creativity involved in copying formulas off a wikipedia article... ;)).
Actually, shouldn't it be CC BY-SA then?
Help us help you: attach a .love.
User avatar
vrld
Party member
Posts: 917
Joined: Sun Apr 04, 2010 9:14 pm
Location: Germany
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by vrld »

vrld wrote:there is not much creativity involved in copying formulas off a wikipedia article...
or textbook ...
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

hump | HC | SUIT | moonshine
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by Robin »

Unless that textbook was open-source, that might be even worse. :3
Help us help you: attach a .love.
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by Jasoco »

Seems that Color.lua file doesn't work the way you would expect with images. i.e. I can't shift the hue of an image or remove its saturation like I would be able to if it were a built-in function. Does OpenGL allow images to be drawn with shifted hue or saturation?

Basically you could do this:
KateHSL.jpg
KateHSL.jpg (115.25 KiB) Viewed 1958 times
I would make it so it accepted Photoshop-like values. -180 to 180 for Hue (But make it wrap around so 181 would be the same as -179 since -180 is the same as 180. 0 would be no change.) Saturation in Photoshop technically accepts -100 to 100 with 0 being normal and -100 being greyscale and 100 being over-saturated. And Lightness, rather than Value from -100 being completely black/dark to 100 being completely white/light.
User avatar
VideroBoy
Party member
Posts: 102
Joined: Wed Mar 31, 2010 6:12 pm
Location: Canada

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by VideroBoy »

thelinx wrote:The only breakage is that text now draws from the top-left rather that how it is now.
As someone who's done more text rendering in Löve than I'd like...



I assume the new love.focus callback is for detecting when the window looses and gains focus. This should be nice.

What does "love.filesystem.FileData for public usage" mean though?
Last edited by VideroBoy on Wed Sep 15, 2010 10:19 pm, edited 1 time in total.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by bartbes »

There used to be a love.filesystem.FileData object, but it was not available in lua (in fact all the wrappers were even written!), for most people FileData won't be of much benefit, but they do provide a way to create data from a string.
User avatar
thelinx
The Strongest
Posts: 857
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by thelinx »

YouTube embedding wasn't broken, you were just doing it wrong.
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-

Post by Jasoco »



Like this ^ ^ ^ Just place the video's ID number in between the tags.

http://www.youtube.com/watch?v=dX4Uf1mZr4c
Everything after the equal sign = and before the ampersand & when one is present.

(Old video of my Adventure Engine menu system. Wow, so long ago...)
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot], Google [Bot] and 15 guests