Love Object Orientated Programming

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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kikito
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Re: Love Object Orientated Programming

Post by kikito »

Hi there!

I've just arrived from a 1-month holiday.

This interests me.

I've been doing something similar for a while now - have you already given a look at PÄSSION?

Regards!
When I write def I mean function.
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leiradel
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Re: Love Object Orientated Programming

Post by leiradel »

kikito wrote:have you already given a look at PÄSSION?
Not yet but I will.

What I'm trying to say is that there should be only one class library to use with LÖVE. It could be the one bundled with PÄSSION, it could another one from the Wiki, it could be one written from scratch. The important thing is that it meets the community's requirements for such a library.

If the developers don't dictate the class library to use I think the community should, for the sake of simplicity while coding and interoperability while integrating different libraries to a project (i.e. the ability to pass an object from one library to a function/method from another library.)

Cheers,

Andre
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bartbes
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Re: Love Object Orientated Programming

Post by bartbes »

leiradel wrote:If the developers don't dictate the class library
We don't dictate at all.

Now obey, the dictator has spoken :P.
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