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Re: "Terus" project (tech demo)

Posted: Fri Sep 10, 2010 10:25 pm
by Taehl
Try the demo. Since the video, I modified the polar transform to incorporate perspective.

Re: "Terus" project (tech demo)

Posted: Sat Sep 11, 2010 3:28 am
by the_leg
Gotta be Gyruss. Nice work.

Re: "Terus" project (tech demo)

Posted: Sat Sep 11, 2010 4:01 am
by Ensayia
Keep in mind, fellow posters, that this is an in-process game. We are looking for as much feedback and as many ideas as we can get our hands on to make this a truly interesting project. No idea, comment, or criticism is too small. The more we have, the more we have to work upon.

Re: "Terus" project (tech demo)

Posted: Sat Sep 11, 2010 4:26 am
by Taehl
the_leg wrote:Gotta be Gyruss. Nice work.
That's right! You get a cookie.

And as Ensayia said, we'd love to hear any suggestions anyone may have.

Re: "Terus" project (tech demo)

Posted: Sat Sep 11, 2010 4:53 am
by the_leg
The ship's aura (exhaust flash) disappears when you get killed. There's a slowdown on my machine when the ship collides with an alien and you get that larger than normal explosion. The 'Exit Game' menu takes me to the options screen. I'd like a 640x480 resolution. The fire rate seemed a little slow to me. I think the original had burst type fire if I remember correctly.

Now off to eat my cookie, thanks. ^^

Re: "Terus" project (tech demo)

Posted: Sun Sep 12, 2010 9:57 pm
by Ensayia
The flare dissappearing is an oversight we can fix easily. We know our current method for collisions and particles (the explosions) is slow, and we intend to optimize at some point.

More resolution options will be added. Is there a specific need for a 640x480 res, or is it a matter of preference?

Re: "Terus" project (tech demo)

Posted: Tue Sep 14, 2010 2:38 am
by Taehl
So... Does anyone else have any comments? We should keep making this game, right?

Re: "Terus" project (tech demo)

Posted: Tue Sep 14, 2010 4:21 am
by Tesselode
Yes.

Re: "Terus" project (tech demo)

Posted: Wed Sep 15, 2010 3:27 am
by the_leg
640x480 was a just a preference. I'd say keep making this. You've really got a lot done and it looks great so far.

Re: "Terus" project (tech demo)

Posted: Fri Sep 17, 2010 5:50 pm
by Angrycrow
I have a song that I think goes well with this if you're interested.

http://soundcloud.com/nixangrycrow/carereallyon


let me know if you want to do some custom stuff. I have a small group of game musicians ready to strike!