Porting of Field of Vision MRPAS + LoS + A*Star

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arquivista
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Re: Porting of Field of Vision MRPAS + LoS + A*Star

Post by arquivista »

WOW Bartoleo! I didn't put feet here some time ago and i'm glad i did it now. Actually I tried a month ago start here http://love2d.org/forums/viewtopic.php? ... =roguelike a clumsy roguelike engine and i'm glad to see that someone contribute with real mature and valid code for help Love embrace Roguelike universe. Your code to deliver FOV+LOS is an awesome demo and already have a minimal rogue engine. Why you don't advance it a further more and deliver the first true roguelike engine (at least in traditional console mode) in Love?

Thx for your effort in porting MRPAS to Love :)
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kikito
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Re: Porting of Field of Vision MRPAS + LoS + A*Star

Post by kikito »

I didn't notice the last update. This is very awesome indeed.
When I write def I mean function.
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bartoleo
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Re: Porting of Field of Vision MRPAS + LoS + A*Star

Post by bartoleo »

it's only a demo in this real moment
real life and job are occuping all my time

but I dream to finish 2 projects:

1) a Lua-Bots (love2-lua remake of C-Robots) ... it's 50% done... problems with variables,gui... etc
http://bitbucket.org/bartoleo/lovebots/overview

2) a roguelike-strategic-rpg with zombies
at the moment it's only the demo I posted
http://bitbucket.org/bartoleo/mrpas/overview
Bartoleo
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arquivista
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Re: Porting of Field of Vision MRPAS + LoS + A*Star

Post by arquivista »

bartoleo wrote:it's only a demo in this real moment
real life and job are occuping all my time
I know the feeling... I keeping my roguelike ages frozen cause of "real life".

Great, good luck for your projects, keep us informed about them. Is Rogue Survivor "zombie" thing making a trend? :D

BTW Darkgod announced that is now modifing his mob path/LOS engine cause they are a bit cpu demading. I always felt Lua's Tome a bit slow (specially in loading/saving).
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