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Re: LuaJIT

Posted: Thu Jul 08, 2010 1:42 am
by leiradel
LuaJIT seeks to be 100% compatible with Lua but LuaJIT bug reports appear from time to time in the Lua mailing list. So there *can* be differences between LOVE games when run on different platforms.

By differences I mean the game will not be playable (i.e. will crach) when using LuaJIT but will run just fine using the official interpreter.

Cheers,

Andre

Re: LuaJIT

Posted: Thu Jul 08, 2010 11:50 pm
by Luiji
Darn it! I TOTALLY forgot to do the LuaJIT testing! Thanks so much for posting and incidently reminding me! Note written.

Now where'd I put the secret secret?

Re: LuaJIT

Posted: Fri Jul 09, 2010 8:17 am
by Robin
Dammit Luiji! Why do you have to use those tiny letters? :cry:

If you used text with a light background, I could at least read it by selecting it.

Also, the secret is that you managed to stray off-topic again. :-/

Re: LuaJIT

Posted: Sat Jul 10, 2010 2:34 pm
by Luiji
The tiny letters were just to mess with the person who had just come back to the forums. They weren't relavent to the topic, but they were meant to be posted about back on the relavent-ish topic. Furthermore, I use small text because I've realised that on the various browser's I can see the text perfectly, as the various browsers will sometimes off-put the coloration.

Lastly, now I realize that at this point it has become truley off-topic. At least it's a topic that I started and that is somewhat dead for the time being, right? :/

Re: LuaJIT

Posted: Sat Jul 10, 2010 2:41 pm
by Robin
In which case you are bumping a dead topic? :P

Re: LuaJIT

Posted: Sat Jul 10, 2010 2:49 pm
by Luiji
Robin wrote:In which case you are bumping a dead topic? :P
####. I'm justing on a FAIL streak.