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Re: Witchaven, the Roguelike

Posted: Wed Jan 09, 2013 4:38 pm
by Ubermann
Saegor wrote:ah ok, no problem so !

your game is really, really well done, i'm sad you don't coded it some years ago, when roguelikes were all my life. now i'm so tired of killing rats and bats in corridors ;)
Or you can edit the data.lua file and change the enemiesList[1].name from "rat" to "whatever_you_want" ^_^

Also, there are no bats here :P

Re: Witchaven, the Roguelike

Posted: Wed Jan 09, 2013 4:54 pm
by Saegor
Ubermann wrote:Or you can edit the data.lua file and change the enemiesList[1].name from "rat" to "whatever_you_want" ^_^
yeah but SLASHING hordes of cops in dark caves is not very realistic :neko:

i profit of the occasion to say again that i can't type a 2 in love games because french keyboard and lack of unicode suport.
anyone motived to dive in this problem with me ?

maybe you can add something ingame that balance the fact that french witchaveners can't equip her lovely short sword :crazy:

Re: Witchaven, the Roguelike

Posted: Wed Jan 09, 2013 8:50 pm
by Nixola
Strange, I had a similar problem with LÖVE 0.7.2 but I don't have it anymore with 0.8.0 (or 0.8.1, did you try this one?)

Re: Witchaven, the Roguelike

Posted: Thu Jan 10, 2013 9:33 am
by Ubermann
Saegor wrote:
Ubermann wrote:Or you can edit the data.lua file and change the enemiesList[1].name from "rat" to "whatever_you_want" ^_^
yeah but SLASHING hordes of cops in dark caves is not very realistic :neko:

i profit of the occasion to say again that i can't type a 2 in love games because french keyboard and lack of unicode suport.
anyone motived to dive in this problem with me ?

maybe you can add something ingame that balance the fact that french witchaveners can't equip her lovely short sword :crazy:
Here you got a modified version that should work perfect for you (look the attachment)

Re: Witchaven, the Roguelike

Posted: Thu Jan 10, 2013 12:04 pm
by Nixola
When I get the Drain powerup and I use an Ank, attacking an enemy makes my health return normal :(

Re: Witchaven, the Roguelike

Posted: Thu Jan 10, 2013 1:12 pm
by Ubermann
Nixola wrote:When I get the Drain powerup and I use an Ank, attacking an enemy makes my health return normal :(
Divine punishment for trying to have more health than you are worth of. ^_^

Ok, I already fixed it and included your name in CHANGELOG credits.

Or you can insert

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and player.health < player.maxHealth
In player.lua > player.attack > line 144. The line should be then as this:

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if player.drain > 0 and player.health < player.maxHealth then

Re: Witchaven, the Roguelike

Posted: Thu Jan 10, 2013 1:26 pm
by Nixola
Oh, right, gaining a level causes this behaviour too, sorry for not writing it before ^^'

Re: Witchaven, the Roguelike

Posted: Thu Jan 10, 2013 1:44 pm
by Ubermann
Nixola wrote:Oh, right, gaining a level causes this behaviour too, sorry for not writing it before ^^'
Thanks again for bug report.

I have fixed it and you can wait for the next release or you can edit player.lua and change the line 953 so it becomes

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if player.health < player.maxHealth then
		player.health = player.maxHealth
	end
instead of only

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player.health = player.maxHealth