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Re: Pröxima - A Space RTS
Posted: Sat Feb 06, 2010 7:41 pm
by Jasoco
Looks nice! Last night I did a lot of work on my menu system. Nothing fancy yet though, just a framework for setting options. Can't wait until I start designing the inventory screens.
Re: Pröxima - A Space RTS
Posted: Sat Feb 06, 2010 9:05 pm
by Virox
Thanks for the positive replies
I'll keep using this kind of style then.
While designing the GUI i've yet to decide to support i'll support XGA screen resolution (1024x768) or not. It seems 25% to 33% is still using 1024x768 or lower.
What do you guys think should be the minimum screen resolution?
Re: Pröxima - A Space RTS
Posted: Sat Feb 06, 2010 9:34 pm
by Jasoco
I would support every resolution if I were you. Make the game window adapt to your screen and have UI stuff move around depending on the size and format.
Re: Pröxima - A Space RTS
Posted: Sat Feb 06, 2010 10:14 pm
by Virox
Yes ofcourse
But i have to decide the minimum resolution to support. I mean 800x600 is out of the question but is 1024x768 still to common? Is anyone here using this resolution (or simular)?
Re: Pröxima - A Space RTS
Posted: Sun Feb 07, 2010 3:33 am
by appleide
My screen is 1280 x 800 so I have to use 1024 * 768 sometimes... not all games support widescreen
.
Re: Pröxima - A Space RTS
Posted: Sun Feb 07, 2010 4:06 am
by Lanidrak
1280x800 for my desktop, but have to switch down a notch - same as the previous guy mentioned with the widescreen issue...
My Notebook laptop is a 1024x600... means it can't run... pretty much anything that needs bigger than that and or/requires a graphics card with devoted memory cache and separate processing power.
I was a massive fan of Homeworld. Subsequently I love all RTS strategy games, I love the simple graphical and 2D approach you find in some 2D games. Google: "Shellcore Ep1" It's not strictly RTS but the graphics are what I'm wanting to show you.
Look forward to seeing this when it's completed!
Re: Pröxima - A Space RTS
Posted: Sun Feb 07, 2010 9:54 am
by Virox
Ok i'll support 1024x768
The 2 screens I work with 90% of the time have 1680x1050 as resolution. I love widescreen but sadly enough as you mentioned, not every game supports widescreen ratio's.
So I'll be supporting mainly 4:3 and 8:5, plus some extra one's like 5:3 (1280x768), 5:4 (1280x1024)
I've looked up Shellcore EP1, the unit style looks very familiar to mine
Thanks for showing this.
Re: Pröxima - A Space RTS
Posted: Sun Feb 07, 2010 10:24 am
by kalle2990
Virox wrote:The 2 screens I work with 90% of the time have 1680x1050 as resolution.
My screen is that big too, so the game might turn out well at my screen
It's very nice when developing and gaming 8-)
Re: Pröxima - A Space RTS
Posted: Sun Feb 07, 2010 10:26 am
by bartbes
Virox wrote:1680x1050 as resolution [...] 8:5
The official ratio appears to be 16:10 though.
Re: Pröxima - A Space RTS
Posted: Sun Feb 07, 2010 11:41 am
by Lanidrak
No worries for the Shellcore Ep1 link, it annoys me how games on Kongregate get high ratings so easily and subsequently cash prizes (highest rated monthly: $1,000 and highest weekly $250). The game isn't even completely finished, it's buggy and is only part 1 of an entire game - yet it gets 4/5 and possibly the cash prize!
Anyways, enough of my anti-capitalist rant. Look forward to seeing your game.
Ps. Hey love2d forums, im new here