Re: Battle of the Lua Game Engines: Corona vs. Gideros vs. L
Posted: Sun Sep 30, 2012 7:40 pm
For a lot of us, it's a requirement!Inny wrote:Am I feeling a linux neckbeard thread starting. :P
For a lot of us, it's a requirement!Inny wrote:Am I feeling a linux neckbeard thread starting. :P
You can also do layering and such with Lua. For example, Ammo, has a simple layering system which can be used with entities (others may call them sprites), and a camera setup.ivan wrote:Rendering
AGen: higher-level sprite/layer framwork; depth-ordering of sprites; cameras; efficient culling of off-screen sprites
Love: low-level access to rendering functionality; Lua libs for cameras