For a lot of us, it's a requirement!Inny wrote:Am I feeling a linux neckbeard thread starting. :P
Battle of the Lua Game Engines: Corona vs. Gideros vs. Love
- josefnpat
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Re: Battle of the Lua Game Engines: Corona vs. Gideros vs. L
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
- BlackBulletIV
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Re: Battle of the Lua Game Engines: Corona vs. Gideros vs. L
You can also do layering and such with Lua. For example, Ammo, has a simple layering system which can be used with entities (others may call them sprites), and a camera setup.ivan wrote:Rendering
AGen: higher-level sprite/layer framwork; depth-ordering of sprites; cameras; efficient culling of off-screen sprites
Love: low-level access to rendering functionality; Lua libs for cameras
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