Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 11:09 am
hmm! 3 kindlike avatars already? A great disturbance in LOVE I sense...
Do you mean to show which jump to do next? I don't think we should have it.kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
It's your game. I would still have it, as an option.qaisjp wrote:Do you mean to show which jump to do next? I don't think we should have it.
It isn't my game, I'll implement it if I get told tokikito wrote:It's your game. I would still have it, as an option.qaisjp wrote:Do you mean to show which jump to do next? I don't think we should have it.
The game and overall level design is intended to give you some freedom and figure out your own way to solve a level (at least once those get more complex).kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
I think you misunderstood me. I don't want the game to tell me "where should I jump next". I'm ok with a freeform way of resolving a level.paranoiax wrote:The game and overall level design is intended to give you some freedom and figure out your own way to solve a level (at least once those get more complex).kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
Anyways thanks for your reply. Feedback and ideas of all kinds are always greatly appreciated
Ah, Damn that's why i'm always working with a local copy outside the git folder when doing more than just minor changes. may it be a lessonqaisjp wrote:AH GOD DAMN IT
I did 30 commits and because GitHub had a server outtage I couldn't sync it and somehow all my commits got lost...